Deep Rock Galactic Hazard Bonus Calculator
Add up the Deep Rock Galactic Hazard Bonus from Hazard Level, Hazard 5+ modifiers, Cave Complexity, Cave Length and Warnings, then see the reward multiplier and your post-bonus Credits, Minerals and XP.
Hazard Bonus planner
Add up the Hazard Bonus and see your real Credits, Minerals and XP.
Difficulty
Base bonus: Haz 1 +25%, 2 +50%, 3 +75%, 4 +100%, 5 +133%.
Hazard 5+ modifiers
Only available on Hazard 5 missions.
+3% per level (max +6%)
+3% per level (max +6%)
+5% per level (max +10%)
+5% per level (max +10%)
Cave
Level 1 +0% · Level 2 +10% · Level 3 +20%
Level 1 +0% · Level 2 +10% · Level 3 +20%
Warnings
A mission has up to two Warnings. The same Warning can't be picked twice.
A mission has up to two Warnings. The same Warning can't be picked twice.
Your haul (optional)
+265%
×3.65
Credits, Crafting Minerals and XP are multiplied by ×3.65.
Post-bonus haul
Credits
0
Crafting Minerals
0
XP
0
Enter your raw Credits, Minerals or XP to see post-bonus totals.
Bonus breakdown
| Component | Selected | Contribution |
|---|---|---|
| Hazard Level | Hazard 5 | +133% |
| Aggressive Enemies | Level 2 | +6% |
| More Enemies | Level 2 | +6% |
| Player Vulnerability | Level 2 | +10% |
| Tough Enemies | Level 2 | +10% |
| Cave Complexity | Complexity 3 | +20% |
| Cave Length | Length 3 | +20% |
| Warning 1 | Elite Threat | +30% |
| Warning 2 | Rival Presence | +30% |
| Total Hazard Bonus | +265% |
Reward by Hazard Level
Resulting multiplier at each Hazard, keeping your Cave and Warnings fixed.
Hazard 1
×2.25
Hazard 2
×2.50
Hazard 3
×2.75
Hazard 4
×3.00
Hazard 5
×3.65
current
All Hazard Bonus values Every Hazard base, modifier and Warning percentage.
Hazard base bonus
| Item | Bonus |
|---|---|
| Hazard 1 | +25% |
| Hazard 2 | +50% |
| Hazard 3 | +75% |
| Hazard 4 | +100% |
| Hazard 5 | +133% |
Hazard 5+ modifiers
| Item | Per level | Max |
|---|---|---|
| Aggressive Enemies | +3% | +6% |
| More Enemies | +3% | +6% |
| Player Vulnerability | +5% | +10% |
| Tough Enemies | +5% | +10% |
| Cave Complexity | +10% | +20% |
| Cave Length | +10% | +20% |
Warnings
| Item | Bonus |
|---|---|
| +15% Warnings | |
| Cave Leech Cluster | +15% |
| Parasites | +15% |
| Regenerative Bugs | +15% |
| +20% Warnings | |
| Exploder Infestation | +20% |
| Low Oxygen | +20% |
| Mactera Plague | +20% |
| Swarmageddon | +20% |
| Ebonite Outbreak | +20% |
| +25% Warnings | |
| Lethal Enemies | +25% |
| +30% Warnings | |
| Elite Threat | +30% |
| Haunted Cave | +30% |
| Rival Presence | +30% |
| Shield Disruption | +30% |
| Duck and Cover | +30% |
| +50% Warning | |
| Lithophage Outbreak | +50% |
Lithophage Outbreak is always the only Warning on its mission — it never pairs with a second Warning.
Reference values updated July 3, 2026
Values from the official Deep Rock Galactic wiki. Game © Ghost Ship Games.
Deep Rock Galactic Hazard Bonus calculator. Reward multiplier and post-bonus loot.
What is the Hazard Bonus in Deep Rock Galactic?
How the Hazard Bonus is built (the additive component system)
The Hazard Bonus formula
- = Your raw haul for one reward type — Credits, Crafting Minerals or XP
- = Hazard Level base bonus: 25, 50, 75, 100 or 133
- = Sum of the four Hazard 5+ modifiers (0 unless the mission is Hazard 5; max +32)
- = Cave Complexity bonus: 0, 10 or 20
- = Cave Length bonus: 0, 10 or 20
- = The two Warning bonuses: 0, 15, 20, 25, 30 or 50 each (Lithophage Outbreak fills only one slot)
How to use the Hazard Bonus calculator
Hazard Level reward reference
| Hazard Level | Base bonus | Reward multiplier | Payout on a 1,000-credit haul |
|---|---|---|---|
| Hazard 1 | +25% | ×1.25 | 1,250 |
| Hazard 2 | +50% | ×1.50 | 1,500 |
| Hazard 3 | +75% | ×1.75 | 1,750 |
| Hazard 4 | +100% | ×2.00 | 2,000 |
| Hazard 5 | +133% | ×2.33 | 2,330 |
Worked examples on real Deep Rock Galactic numbers
The +25% floor — a plain Hazard 1 run
A typical Hazard 5 mission — +153% / 2.53x
Is bumping Hazard 4 to Hazard 5 worth it?
The +265% ceiling — everything maxed
Lithophage Outbreak maxed — why it stops at +255%
Reward and efficiency tips for Deep Rock Galactic
- The calculator loads at the +265% ceiling on purpose. Dial the difficulty down to match the mission on your terminal — drop the Hazard, clear the modifiers, set the real Complexity and Length pips, and pick the Warnings you actually see. The number you land on is your real multiplier.
- Judge a hazard step-up by the multiplier ratio, not the percentage jump. Going Hazard 4 to Hazard 5 adds 33 percentage points but only about 16.5% more actual reward, because you are stacking on top of an already-doubled Hazard 4 payout. Going Hazard 1 to Hazard 4 is a 60% real increase (2.00 / 1.25), not 300%.
- Warnings are the strongest single reward-per-risk lever on a Hazard 5 mission. One +30% Warning adds more to your multiplier than maxing Cave Complexity or Cave Length on its own (each caps at +20%), and two +30% Warnings (+60%) beat a fully maxed cave (Complexity 3 plus Length 3 = +40%). If you are farming, a two-Warning Hazard 5 mission is the reliable way toward the top of the range without needing the custom modifier terminal.
- Don't chase the multiplier into a wipe. A failed mission pays zero regardless of a glorious +265% on the plaque. The community consensus is blunt: the highest Hazard you can complete the most consistently is the best Hazard for farming, because reward-per-hour beats reward-per-mission.
- Remember what the bonus does not touch. Overclocks, cosmetic frames, Matrix Cores, perk points and weekly Core Hunt loot are drops, not payouts — the Hazard Bonus never multiplies them. If you are hunting a specific Overclock, run whatever hazard you clear fastest; the harder mission buys you more Credits, Minerals and XP, not better drop odds.
- Type your real haul into the optional fields to see the delta, not just the multiplier. "3.65x" is abstract; "+2,650 Credits" is the number that settles whether a longer, scarier mission was worth your evening.
- A bigger cave is not a hidden double bonus. Cave Complexity and Length are already inside the Hazard Bonus. The extra gold, Nitra and minerals a Length 3 cave holds show up in your raw haul — so the tool captures them when you enter what you actually mined, not as a second multiplier on top.
Deep Rock Galactic Hazard Bonus — frequently asked questions
How does the Hazard Bonus work in Deep Rock Galactic?
What is the maximum Hazard Bonus in DRG?
How much more XP do you get on Hazard 5?
Is Hazard 5 worth it just for the rewards?
Does the Hazard Bonus apply to Overclocks and Matrix Cores?
What does Lithophage Outbreak add to the Hazard Bonus?
Do Cave Complexity and Length affect mission rewards?
Is a +100% Hazard Bonus the same as double rewards?
Is this Deep Rock Galactic Hazard Bonus calculator free?
How accurate are these Hazard Bonus values?
How do I use this to decide which mission to run?
Deep Rock Galactic Hazard Bonus glossary
Hazard Bonus
The reward multiplier applied to mission Credits, Crafting Minerals and Experience. It is an additive sum of the Hazard Level, Hazard 5+ modifiers, Cave Complexity, Cave Length and up to two Warnings, ranging from +25% (1.25x) to +265% (3.65x).
Reward multiplier
The Hazard Bonus expressed as a factor: 1 + bonus/100. A +133% bonus is a 2.33x multiplier. It scales the three end-of-mission reward streams equally and is shown on the score screen.
Hazard Level
The mission difficulty from 1 to 5, and the base of the Hazard Bonus: +25%, +50%, +75%, +100% and +133% respectively. Every mission is at least Hazard 1, so the bonus is never zero.
Hazard 5+ modifiers
Four optional difficulty toggles available only when building a Hazard 5 mission: Aggressive Enemies and More Enemies (+3% per level, max +6% each) and Player Vulnerability and Tough Enemies (+5% per level, max +10% each). Maxing all four adds +32%.
Cave Complexity / Cave Length
Two three-pip properties shown at mission select. Each adds +0% at Level 1, +10% at Level 2 and +20% at Level 3, so a maxed cave contributes +40% to the Hazard Bonus.
Warning
A negative mutator that raises difficulty and pays extra bonus, worth +15% to +50%. A mission carries zero, one or two Warnings, and the same Warning never appears twice.
Lithophage Outbreak
The +50% Warning, the highest single Warning value. It is always the sole Warning on its mission — never paired with a second — which caps a maxed Lithophage run at +255% (3.55x) rather than the +265% ceiling.
Crafting Minerals
Resources such as Bismor, Croppa, Umanite, Jadiz, Enor Pearl and Magnite used to upgrade gear. Their collected total is multiplied by the Hazard Bonus, alongside Credits and XP.
Sources & References
- Official Deep Rock Galactic Wiki — Hazard Bonus: the table every percentage in this calculator comes from. Hazard 1–5 base bonus (25/50/75/100/133%), the four Hazard 5+ modifiers at 3% or 5% per level, cave complexity and length at 0/10/20%, and the 15 Warnings from 15% to 50%
- Official Deep Rock Galactic Wiki — Difficulty Scaling: what each Hazard Level actually changes in enemy health, damage and spawn counts, so the bonus percentage can be read against the risk it pays for
- Official Deep Rock Galactic Wiki — Mutators: the Warnings and Anomalies list. Confirms which Warnings can appear together and that Lithophage Outbreak is always the sole Warning on a mission, which is why the calculator locks the other slots when it is picked
- Official Deep Rock Galactic Wiki — Missions: how mission type, cave complexity and length are generated, the inputs the bonus is computed on top of
- Deep Rock Galactic on Steam — the patch-notes feed used to date the percentages. A season can add a Warning, and these values are stamped rather than assumed permanent