Factorio Power Plant Calculator
Size your Factorio power plant in MW. Boilers + steam engines for early game, solar panels + accumulators for renewable Nauvis builds, nuclear reactors with neighbour bonus for megabase density, fusion plants for Aquilo. Covers the base game and Space Age quality tiers.
Game version
Target electric demand
View
Planet
Quality tier
Steam fuel
Reactor layout
Adjacent fusion reactors
reactors
1
steam turbines
1
Supplied power
5.82 MW
3 boilers
6 steam engines
Footprint: ~108 tilesSupplies 5.4 MW120 solar panels
119 accumulators
Footprint: ~1,556 tilesSupplies 5.04 MW1 reactors
1 steam turbines
Footprint: ~46 tilesSupplies 5.82 MW1 fusion reactors
1 fusion generators
Footprint: ~51 tilesSupplies 50 MWFactorio power plant calculator. Boilers, panels, reactors, and fusion plants for any MW target.
What is a Factorio power plant calculator?
How to use the power plant calculator (and do the math yourself)
Power plant sizing — the four generation formulas
- = Total electric power supplied to the grid, in kW.
- = Primary generator count (boilers for steam, panels for solar, reactors for nuclear or fusion).
- = Base output per primary generator at the chosen planet (kW).
- = Quality scaling factor: 1.0 (normal), 1.3 (uncommon), 1.6 (rare), 1.9 (epic), 2.5 (legendary).
- = Active neighbour count for nuclear or fusion reactors (0 if isolated, up to 5 for fusion, up to 4 for nuclear in a square).
- = Neighbour bonus per link: 1.0 (= +100% per neighbour, identical for nuclear and fusion).
Worked examples with the full math
5 MW Nauvis starter base on steam
100 MW Nauvis solar farm (normal quality)
1 GW Space Age nuclear on Nauvis (2xN layout)
300 MW Vulcanus solar (legendary quality, no accumulators)
600 MW Aquilo fusion plant (N=5 neighbours, normal quality)
Quality table: panels per MW on Nauvis
Tips and gotchas every Factorio engineer should know
- Solar panel output averages 70 percent of peak over a full day-night cycle on every planet. The wiki's per-planet column is peak; the calculator's per-planet column is average. Nauvis 60 / 42, Vulcanus 240 / 168, Fulgora 12 / 8.4, Gleba 30 / 21, Aquilo 0.6 / 0.42 kW. Always design against the average.
- Accumulators throughput-cap at 300 kW base discharge. Quality scales capacity 1.0/2.0/3.0/4.0/6.0× but discharge rate only 1.0/1.3/1.6/1.9/2.5× — the mismatch means legendary accumulators are capacity-rich but throughput-poor relative to their MJ rating. On Vulcanus the short night makes the throughput limit dominate; on Nauvis the long night makes capacity dominate.
- The 25:21 (or 0.84:1) panel-to-accumulator ratio is for Nauvis at normal quality only. Vulcanus needs about 0.73 per panel; on Gleba and Fulgora the standard accumulator math no longer applies because lightning collectors and rocket-fuel heating towers cover the load.
- Gleba has no uranium, so the calculator disables nuclear there. The community-standard answer is rocket-fuel heating towers (250 percent fuel efficiency) feeding the standard heat-exchanger and turbine pipeline. Plug rocket fuel demand into the production calc and feed the resulting MW back into this calculator on Nauvis steam mode for a parity build.
- Neighbour bonus is +100 percent per adjacent active reactor for BOTH nuclear and fusion. A 2xN nuclear row averages 3 neighbours per reactor (4x effective thermal). A fusion reactor with 5 connected neighbours hits the cap at 6x base plasma. Beyond 2xN, custom shapes give diminishing layout returns because you also need access lanes for fuel-cell inserters.
- Fusion generators consume 2 hot fluoroketone/sec; fusion reactors consume 4 cold fluoroketone/sec — regardless of neighbour bonus. This is the most important nuance on Aquilo: stacking neighbours multiplies free electricity but does NOT increase the cryogenic-plant throughput you must supply. One cryo plant per reactor is the universal rule.
- If a result looks wrong, drill into the mode tab and read every multiplier. Steam supplied power is always engines × 0.9 MW; nuclear supplied power is always turbines × 5.82 MW; fusion supplied power is always generators × 50 MW × quality. Reactor and exchanger counts are derived from those primaries, never the other way around.
Factorio power plant calculator — frequently asked questions
How many solar panels do I need for 1 MW on Nauvis?
24 normal-quality panels. Each panel averages 42 kW over the 420-second day-night cycle, so 1000 kW / 42 kW = 23.8, rounded up to 24. Pair with about 24 accumulators: the solver uses the 119-second night-balance model (1000 kW × 119 s / 5 MJ = 23.8, rounded up to 24), which lands a touch above the looser 0.84-per-panel shorthand.
What is the optimal nuclear reactor layout?
2xN. Each reactor in a 2-wide row sees 3 active neighbours (one across, one on each side, with end reactors slightly less), pushing effective thermal output to 40 × 4 = 160 MW per reactor. Square grids reach 4 neighbours for interior reactors but the corners pull the average down and the access lanes for fuel-cell inserters become awkward. 2xN is the megabase standard.
How many fusion generators per reactor in Space Age?
2 to 12. With 0 neighbour bonus, 1 reactor (100 MW plasma) feeds 2 generators (50 MW each). With the 5-neighbour cap engaged, 1 reactor (600 MW plasma) feeds 12 generators. Fluoroketone consumption is constant at 4 cold/sec per reactor and 2 hot/sec per generator, so stacking neighbours is pure-upside electricity.
Is this Factorio power calculator free?
Yes — free, no account, no login. Everything runs in your browser; no data leaves your device. The same applies to the linked production calculator.
Does the calculator support the Space Age DLC?
Yes. The game-mode toggle switches between Factorio 2.0 (base) and Space Age, which unlocks fusion mode, all four extraplanetary maps (Vulcanus, Fulgora, Gleba, Aquilo), and the five-tier quality system. Nuclear is still available in Space Age except on Gleba (no uranium) and Aquilo (cryogenic ambient defeats heat pipes).
How does quality affect power generation?
Quality scales output linearly: 1.0 / 1.3 / 1.6 / 1.9 / 2.5× for normal, uncommon, rare, epic, legendary. Solar panels, accumulators, fusion reactors, and fusion generators all scale. Steam turbines, heat exchangers, and nuclear reactors have quality variants in the wiki too (legendary turbine = 14.55 MW, legendary exchanger = 25 MW). The base-game pre-DLC steam pipeline is the only non-scaling case.
Why does fusion use less fluoroketone with neighbour bonus?
It does not. The fluoroketone consumption per reactor is fixed at 4 cold/sec regardless of neighbour count. What changes is the plasma output: 100 MW for an isolated reactor, 600 MW for a 5-neighbour reactor — same fluid loop, 6× the electricity. This is the design point of the fusion endgame: neighbour stacking is free leverage.
Can I power Gleba with nuclear?
No. Gleba has no uranium ore, so nuclear fuel cells cannot be crafted on-planet. The community-standard answer is rocket-fuel heating towers (Space Age building, 250 percent fuel efficiency) feeding the standard heat-exchanger and turbine pipeline. Rocket fuel is cheap on Gleba because jellynut and yumako pulp spoil otherwise, so jellynut-burner power is effectively free recycling.
How accurate are the recommendations?
All numbers verified against the public Factorio Wiki on 2026-05-15: boiler 1.8 MW + 60 steam/s, steam engine 900 kW + 30 steam/s, solar panel 42 kW avg on Nauvis, accumulator 5 MJ + 300 kW, nuclear reactor 40 MW + 200-sec fuel cell, heat exchanger 10 MW + 103 steam/s, steam turbine 5.82 MW + 60 steam/s, fusion reactor 100 MW + 4 fluoroketone/s, fusion generator 50 MW + 2 fluoroketone/s. The 0.84 accumulator ratio comes from forum.factorio.com t=5594 and t=119040. Quality multipliers from wiki/Quality.
How do I link this with the production calculator?
Solve your production plan first, read the total power draw, then jump to the power plant calculator with the `?tkw=` URL parameter pre-filled. Example: a 200 MW iron-plate megabase from the production calc opens this page with the target set to 200,000 kW. Build, copy the result, blueprint it. Round-trip is two clicks.
Can I share the result with a teammate?
Yes. Every input (target, planet, quality, layout, fuel) is encoded in the URL, so "Copy link" produces a permalink that reproduces the exact scenario. Versioned schema so older links continue to resolve after updates.
Does the calculator work on mobile?
Yes. Inputs stack vertically on narrow screens, the comparison grid becomes a swipeable card stack, and the formula panels collapse to accordions. Most Factorio power calculators are desktop-only; this one is not.
Glossary of Factorio power-plant terms
Neighbour bonus
+100 percent per adjacent active reactor, applied to BOTH nuclear and fusion. A 2xN nuclear row averages 3 neighbours per reactor (= 4x effective thermal). A fusion reactor caps at 5 active neighbours (= 6x base plasma).
Quality tier
Space Age 5-tier rarity for buildings: normal, uncommon, rare, epic, legendary. Output multipliers are 1.0, 1.3, 1.6, 1.9, 2.5× base. Accumulator capacity follows a different scale (1.0, 2.0, 3.0, 4.0, 6.0× MJ) but discharge rate uses the 1.0–2.5× scale.
Average panel output
Solar power averaged over a full day-night cycle, always 70 percent of peak. Nauvis 42 kW, Vulcanus 168 kW, Gleba 21 kW, Fulgora 8.4 kW, Aquilo 0.42 kW (all at normal quality).
Accumulator throughput
Maximum charge/discharge rate per accumulator: 300 kW at normal quality, 750 kW at legendary. Scales 1.0/1.3/1.6/1.9/2.5× with quality, while capacity scales 1.0/2.0/3.0/4.0/6.0× — the mismatch becomes the bottleneck at higher qualities.
0.84 ratio
The canonical Nauvis accumulator-per-panel ratio: 42 kW × 100 sec / 5 MJ = 0.84 (precise value 0.84672). Practical builds use 21:25 (panels:accumulators). Only applies to Nauvis at normal quality.
2xN reactor layout
Two parallel reactor rows of arbitrary length N. Each interior reactor has 3 active neighbours; total array output ~160(n - 1) MW for n total reactors. The community-standard megabase pattern because it gives 4x effective thermal while keeping fuel-cell inserter lanes accessible.
Fluoroketone loop
Aquilo's closed-loop coolant for fusion. Cryogenic plant produces cold fluoroketone (4/sec per reactor); reactor returns hot fluoroketone (4/sec); generator consumes 2 hot/sec, exhausts cold back to the cryo plant. Throughput is fixed regardless of neighbour bonus.
Heating tower
Space Age building (Gleba unlock) burning any fuel at 250 percent efficiency to feed the heat-pipe + heat-exchanger pipeline. Replaces nuclear on Gleba; rocket fuel and spoilage are the standard inputs.
Peak vs. average output
Solar peak is what one panel produces at noon; solar average is what it produces averaged across one day-night cycle. Always size against average; the accumulators cover the peak-average gap.
Content verified by the Smart Calculators Team