CS2 eDPI Calculator
Calculate your eDPI, cm/360 and inches/360 for Counter-Strike 2. Compare your sensitivity against ZywOo, s1mple, NiKo, donk, m0NESY and device.
DPI
eDPI
1,600
cm / 360°
25.98 cm
Where you land for Counter-Strike 2
Pro player references for Counter-Strike 2
| Player | DPI | Sens | eDPI | cm/360 | Δ vs you |
|---|---|---|---|---|---|
| ZywOo | 400 | 2 | 800 | 52 | -800 |
| s1mple | 400 | 3.09 | 1,236 | 33.6 | -364 |
| NiKo | 800 | 0.9 | 720 | 57.7 | -880 |
| donk | 800 | 1.25 | 1,000 | 41.6 | -600 |
| m0NESY | 400 | 2.3 | 920 | 45.2 | -680 |
| device | 800 | 1.15 | 920 | 45.2 | -680 |
Step 1 — eDPI is just DPI multiplied by your in-game sensitivity.
\text{eDPI} = \text{DPI} \times \text{sens} = 800 \times 2 = 1600Step 2 — Each game has a yaw constant (degrees per mouse count). cm/360 is how many centimetres of mouse travel rotate your character a full 360°.
\text{cm/360} = \dfrac{360}{\text{yaw} \times \text{DPI} \times \text{sens}} \times 2.54 = \dfrac{360}{0.022 \times 800 \times 2} \times 2.54 = 25.9773\,\text{cm}Step 3 — Convert centimetres to inches by dividing by 2.54.
\text{in/360} = \dfrac{\text{cm/360}}{2.54} = \dfrac{25.9773}{2.54} = 10.2273\,\text{in}CS2 eDPI calculator. Effective DPI, cm/360 and closest pro for Counter-Strike 2.
What is eDPI in Counter-Strike 2?
How to calculate your CS2 eDPI and cm/360
CS2 eDPI and cm/360 formulas
- = Mouse hardware DPI (e.g. 400, 800, 1600 — the three modal values among CS2 pros)
- = CS2 in-game sensitivity slider (Settings → Mouse → Mouse Sensitivity)
- = CS2 yaw constant, the degrees of camera rotation per mouse count, unchanged from CS:GO and the original Source engine
- = NIST-defined exact inch-to-centimetre conversion (1 inch = 2.54 cm)
CS2 eDPI calculator examples
ZywOo — 400 DPI / 2.0 sens (the AWPer-and-rifler benchmark)
donk — 800 DPI / 1.25 sens (the modern aggressive rifler)
s1mple — 400 DPI / 3.09 sens (the high-eDPI AWP outlier)
Closest CS2 pro by eDPI band — quick-reference table
Tips for using your CS2 eDPI and cm/360
- Lock your DPI at 400 or 800 — together they account for ~94% of the prosettings.net CS2 roster (66% at 400 DPI, 28% at 800 DPI). Both sit comfortably above sensor-skip thresholds while still allowing 1:1 movement in CS2's UI scaling. Modern sensors (HERO 2, PMW3950, Focus Pro 30K) are pixel-perfect from 100 to 32,000 DPI, so neither value is a hardware limit — they are the community conventions that make pro settings directly comparable. 400 is the modal pro choice; 800 is the second-most-common and the safest starting point if you want finer slider granularity.
- Match cm/360 to a pro, not eDPI to a pro. eDPI 800 in CS2 is great; eDPI 800 in Valorant is wildly slow. If you ever play Valorant, Apex, Overwatch 2, or Fortnite, write down your CS2 cm/360 and match that number across games using a yaw-aware converter. cm/360 is the only sensitivity metric that transfers between FPS titles because each game has its own yaw constant.
- If you are migrating from CS:GO to CS2, your sensitivity transfers 1:1. CS2 inherited yaw 0.022 from CS:GO and Source 1, so the exact same DPI and sensitivity produces the exact same cm/360 in both titles. The only thing that changed is feel — CS2's smoother sub-tick mouse handling and slightly different viewmodel can make a 1:1 setup feel a touch lighter on day one. Give it a week before adjusting.
- Disable Windows Enhance Pointer Precision. CS2's eDPI math assumes a linear cursor response. Windows acceleration breaks that assumption and makes your effective sens drift with hand speed, which is the fastest route to inconsistent flicks. Toggle it off in Settings → Bluetooth & Devices → Mouse → Additional mouse settings → Pointer Options.
- Set Zoom Sensitivity Ratio to 0.818 if you AWP. The default 1.0 keeps your scoped sens equal to unscoped, but 0.818 makes scoped crosshair movement physically proportional to unscoped — most CS2 AWPers (ZywOo runs this exact value) prefer it because flicks at a 1× scope match the muscle memory of unscoped rifling. The trade-off is a slower scope turn, which most pros consider acceptable for the tracking gain.
- Treat the sensitivity band as a sanity check, not a prescription. CS2's medium band of roughly 25–50 cm/360 covers nearly every active pro on prosettings.net, but the optimum is whichever cm/360 you can hold steady when shooting under pressure — not the highest or lowest you can tolerate. NiKo at 57 cm and s1mple at 33 cm are both world-class; the difference is years of muscle memory at that exact value, not the value itself.
Frequently asked questions about CS2 eDPI and sensitivity
What is eDPI in CS2?
eDPI in CS2 is your mouse DPI multiplied by your CS2 in-game sensitivity slider. The formula is eDPI = DPI × sens. It is the standard way to compare aim speed against any other CS2 player regardless of which hardware DPI they run.
What is a good eDPI for CS2?
The CS2 pro median is 830 eDPI, with the inter-quartile range from roughly 600 to 1200 eDPI (prosettings.net data, May 2026). 800 eDPI sits just below the median and corresponds to about 52 cm/360 — comfortable for most rifling and AWP play. Anything between 600 and 1200 is well within the competitive range; pick the value where your cm/360 feels stable under pressure.
What eDPI do CS2 pros use?
Verified against prosettings.net 2026-05-05: ZywOo 800 eDPI (400 DPI × 2.0), s1mple 1236 (400 × 3.09), NiKo 720 (800 × 0.9), donk 1000 (800 × 1.25), m0NESY 920 (400 × 2.3), and device 920 (800 × 1.15). The roster median is 830 eDPI (prosettings.net guide, May 2026); 800 sits just below the median and is what most users land on with the canonical 800 DPI × 1.0 sensitivity setup.
What is cm/360 in CS2?
cm/360 is the physical distance your mouse must travel for the camera to complete one full 360-degree turn in CS2. It is calculated as 360 / (0.022 × DPI × sens) × 2.54, where 0.022 is CS2's yaw constant. cm/360 is the only sensitivity metric that transfers cleanly between different FPS games because each game has its own yaw.
What is a good cm/360 for CS2?
Most CS2 pros sit between 25 and 55 cm/360, with the cluster between 30 and 45 cm. Below 25 cm is high sens (s1mple territory at 33 cm sits at the threshold); above 50 cm is low sens (NiKo at 58 cm is well into low). Aim trainers and competitive coaches typically recommend 35–45 cm as a balanced starting point for new players.
Does my CS:GO sensitivity transfer to CS2?
Yes, 1:1. CS2 inherited the 0.022 yaw constant unchanged from CS:GO and Source 1, so the exact same DPI and sensitivity produce the exact same cm/360 in both titles. Some players notice a slightly lighter feel on day one because of CS2's smoother sub-tick mouse handling, but no numeric conversion is needed.
Does my CS2 sensitivity transfer to Valorant?
No — Valorant's yaw (0.07) is 3.18 times higher than CS2's (0.022), so the same eDPI is over three times faster in Valorant. To match the feel, divide your CS2 sensitivity by 3.18 at the same DPI: a 1.0 CS2 sens becomes 0.314 in Valorant. The clean way to think about it is to match cm/360 between the two games using our cross-game eDPI calculator, not to copy the slider number.
Is this CS2 eDPI calculator free?
Yes. The calculator runs entirely in your browser, requires no signup, and stores no personal data. Your DPI and sensitivity persist locally so the page reloads with your last setup, but nothing is sent to a server.
How accurate are the cm/360 values for CS2?
Accurate to 0.01 cm against the canonical formula. CS2's yaw of 0.022 deg/count was re-verified on 2026-05-05 against recharge.com's 2024–2025 yaw table, mouse-sensitivity.com's CS2 converter, and rawaccel.co. The values match what prosettings.net publishes for each pro on their player pages.
Should I copy a pro's CS2 sensitivity?
Use the closest-pro match as a starting point only. A pro's cm/360 is a credible target — most CS2 pros sit in the medium band (25–50 cm/360) for a reason — but their exact value rests on thousands of hours of muscle memory at that number. Land in the right neighbourhood, then commit for at least two weeks of aim training before adjusting. Constant tweaking is the most common cause of stagnant CS2 aim.
Is higher eDPI better for CS2?
No. Higher eDPI gives faster turns and quicker target acquisition but punishes precision; lower eDPI rewards precise headshot aim but requires more arm space. CS2 pros span 400 to 2400 eDPI, with the bulk between 600 and 1200. The optimum for you is the cm/360 you can hold steady when shooting under pressure, not the highest or lowest you can tolerate.
Why do CS2 pros use 400 or 800 DPI instead of higher values?
Tradition and comparability rather than hardware necessity. Modern sensors are pixel-perfect to 30,000+ DPI, so 1600 or 3200 DPI is technically clean. Pros stay at 400 or 800 because the community publishes pro cards at those values, because Windows pointer scaling can introduce sub-count rounding above 1600 DPI on older OS builds, and because lower DPI gives more counts per millimetre of mouse travel — which translates to finer micro-adjustments at the same eDPI.
CS2 mouse sensitivity glossary
eDPI
Effective dots per inch. eDPI = DPI × CS2 in-game sensitivity. A single number that compares aim speed against any other CS2 player regardless of hardware DPI.
DPI
Dots per inch — a hardware setting on the mouse itself that defines how many sensor counts are reported per inch of physical movement. CS2 pros overwhelmingly use 400, 800, or 1600 DPI.
CS2 sensitivity
The Mouse Sensitivity slider in CS2's Settings → Mouse menu. Multiplied by DPI and CS2's 0.022 yaw constant to determine on-screen turn speed.
cm/360
Centimetres of physical mouse travel needed to complete one full 360-degree turn in CS2. The metric pros publish for cross-game comparison because it is independent of yaw.
inches/360
The imperial equivalent of cm/360. inches/360 = cm/360 ÷ 2.54. Common in US, UK and Australian community discussion and on prosettings.net cards.
Yaw constant
The number of degrees the camera turns per mouse count, baked into the game engine. CS2's yaw is 0.022 deg/count — inherited unchanged from CS:GO and the original Source engine.
Sensitivity band
A low / medium / high classification of your cm/360 relative to the CS2 pro distribution. CS2 medium ≈ 25–50 cm/360; below 25 is high sens, above 50 is low sens.
Closest pro match
The CS2 pro from a curated, prosettings.net-verified roster (ZywOo, s1mple, NiKo, donk, m0NESY, device) whose published DPI × sensitivity is mathematically nearest to the user's eDPI.
Zoom Sensitivity Ratio
A CS2 setting that scales mouse sensitivity while scoped (AWP, Scout). Default is 1.0 (no change); 0.818 keeps scoped crosshair movement physically proportional to unscoped, the value most CS2 AWPers prefer.
Polling rate
How many times per second the mouse reports its position to the PC, measured in Hz. Standard CS2 values are 1000, 2000, 4000, and 8000 Hz. Polling rate does not affect eDPI or cm/360 — only motion smoothness.
Raw input
In CS2, raw input is forced on at the engine level — the CS:GO `m_rawinput` toggle was removed when CS2 launched. The engine reads the mouse sensor directly and ignores Windows pointer-precision processing, with no user action required. This is what keeps eDPI a stable metric across machines.
Content verified by the Smart Calculators Team