eDPI Calculator
Calculate eDPI, cm/360 and inches/360 for CS2, Valorant, Apex Legends, Fortnite, Overwatch 2 and other FPS games. See where you land vs pros and convert your sensitivity between games.
Yaw is the rotation factor specific to each game's engine.
DPI
eDPI
1,600
cm / 360°
25.98 cm
Where you land for Counter-Strike 2
Pro player references for Counter-Strike 2
| Player | DPI | Sens | eDPI | cm/360 | Δ vs you |
|---|---|---|---|---|---|
| ZywOo | 400 | 2 | 800 | 52 | -800 |
| s1mple | 400 | 3.09 | 1,236 | 33.6 | -364 |
| NiKo | 800 | 0.9 | 720 | 57.7 | -880 |
| donk | 800 | 1.25 | 1,000 | 41.6 | -600 |
| m0NESY | 400 | 2.3 | 920 | 45.2 | -680 |
| device | 800 | 1.15 | 920 | 45.2 | -680 |
Step 1 — eDPI is just DPI multiplied by your in-game sensitivity.
\text{eDPI} = \text{DPI} \times \text{sens} = 800 \times 2 = 1600Step 2 — Each game has a yaw constant (degrees per mouse count). cm/360 is how many centimetres of mouse travel rotate your character a full 360°.
\text{cm/360} = \dfrac{360}{\text{yaw} \times \text{DPI} \times \text{sens}} \times 2.54 = \dfrac{360}{0.022 \times 800 \times 2} \times 2.54 = 25.9773\,\text{cm}Step 3 — Convert centimetres to inches by dividing by 2.54.
\text{in/360} = \dfrac{\text{cm/360}}{2.54} = \dfrac{25.9773}{2.54} = 10.2273\,\text{in}eDPI calculator. Effective DPI, cm/360 and inches/360 for any FPS.
What is eDPI in FPS games?
How to calculate your eDPI and cm/360
eDPI and cm/360 formulas
- = Mouse hardware DPI (e.g. 400, 800, 1600)
- = In-game sensitivity slider value
- = Game-specific yaw constant in degrees per mouse count (CS2 0.022, Valorant 0.07, Apex 0.022, OW2 0.0066, Warzone 0.0066, Fortnite 0.005555, R6 Siege 0.00573, PUBG 0.002222)
- = NIST-defined exact inch-to-centimetre conversion
eDPI calculator examples
Valorant — 800 DPI at 0.4 sensitivity (the modal Valorant setup)
CS2 vs Valorant — same eDPI, completely different feel
Apex Legends — ImperialHal's settings
Cross-game cm/360 reference table
Tips for using your eDPI and cm/360
- Lock your DPI at 800 and tune the in-game sens. 800 is the modal pro DPI across CS2, Valorant, and Apex because it sits comfortably above sensor-skip thresholds while staying low enough that 1:1 in-game movement feels precise. Most modern sensors (PMW3360, HERO, Focus Pro 30K) are pixel-perfect from 100 DPI to 26,000 DPI, so 800 is not a hardware limit — it's a community convention that makes pro settings comparable.
- Use cm/360, not eDPI, when switching games. eDPI 320 in Valorant feels nothing like eDPI 320 in CS2. Pick a cm/360 you already aim well at (most likely between 25 and 45) and convert in both directions. The calculator shows two game selectors side by side: pick your Source game (where your sens lives today), pick your Target game, and the equivalent in-game sensitivity for the target appears instantly next to the eDPI/cm360/in360 outputs.
- Treat the sensitivity band as a sanity check, not a prescription. "High sens" in Valorant (cm/360 below 22) is faster than most ranked players and tougher to control under pressure. "Low sens" (above 45) sacrifices flick speed for precision. Most pros sit in medium for a reason — extremes punish you in either direction.
- Match the closest pro only as a starting point. The pro roster shown in the calculator is verified against prosettings.net 2026-05-05, but a pro's setup is built on thousands of hours of muscle memory at that exact value. Use it to find a credible target, then run aim trainer drills (Aim Lab, Kovaak's, the in-game range) for at least two weeks before changing again. Constant tweaking is the single most common reason aim plateaus.
- Disable Windows Enhance Pointer Precision and any in-game mouse acceleration. eDPI assumes a linear cursor response. Acceleration breaks that assumption and makes your effective sens drift with hand speed, which is a one-way ticket to inconsistent flicks. Check Settings → Bluetooth & Devices → Mouse → Additional mouse settings → Pointer Options.
- If your game is not in the dropdown, use the "Other / Custom yaw" mode and paste the yaw constant from a published source. recharge.com publishes a 2024–2025 yaw table covering 23 FPS games; rawaccel.co publishes constants for less-common engines. Avoid using a yaw value scraped from a random forum post unless you can verify it against a second source.
Frequently asked questions about eDPI and cm/360
What is eDPI?
eDPI (effective dots per inch) is your mouse DPI multiplied by your in-game sensitivity. The formula is eDPI = DPI × sensitivity. It is a single number that lets you compare aim speed against any other player in the same game, regardless of what hardware DPI they use.
What is cm/360 and why does it matter more than eDPI?
cm/360 is the physical distance your mouse must travel for the camera to complete one full 360-degree turn in-game. It is calculated as 360 / (yaw × DPI × sens) × 2.54. cm/360 matters more than eDPI when you switch between FPS games, because each game uses a different yaw constant — so the same eDPI feels totally different in CS2 vs Valorant vs Overwatch.
What is a good eDPI for FPS games?
A good eDPI depends entirely on the game. Valorant pros cluster at 200–400 eDPI; CS2 pros at 400–1200; Apex pros at 800–1600; Fortnite pros at 1200–6400 (X-axis percent); Overwatch 2 pros at 4000–7200. Compare against the per-game ranges shown by this calculator's sensitivity band rather than a single universal target.
How do I convert sensitivity between games?
Match cm/360, not eDPI. Set the Source game to your starting title and enter your current DPI and sens, then set the Target game to your destination title — the equivalent in-game sensitivity for the target appears immediately alongside the eDPI, cm/360 and inches/360 outputs. Example: CS2 at 800 DPI / 1.0 sens → set target to Valorant and you'll see 0.314 sens instantly (same 51.95 cm/360). The yaw constants embedded in this calculator (verified May 2026) handle the math automatically.
Is this eDPI calculator free?
Yes. The calculator runs entirely in your browser, requires no signup, and stores no personal data. Your DPI, sensitivity, and game selection persist locally so the page reloads with your last setup, but nothing is sent to a server.
How accurate are the cm/360 values?
They are accurate to 0.01 cm against the canonical formula. The yaw constants for all 14 supported games were re-verified on 2026-05-05 against recharge.com's 2024–2025 yaw table, mouse-sensitivity.com per-game converter pages, and rawaccel.co. Two values that other converters frequently get wrong (Rainbow Six Siege 0.00573 and PUBG 0.002222) are correct here.
Does eDPI translate between Valorant and CS2?
No. Valorant's yaw (0.07) is 3.18× higher than CS2's (0.022), so the same eDPI value produces a turn that is 3.18× faster in Valorant. Copy your CS2 cm/360 instead — at 800 DPI and 1.0 CS2 sens (cm/360 ≈ 52), the matching Valorant setup is roughly 800 DPI and 0.314 sens (eDPI 251).
Should I copy a pro player's eDPI?
As a starting point only. A pro's cm/360 is a credible target — most pros sit in their game's medium band for a reason — but their exact value is built on thousands of hours of muscle memory. Use the closest-pro match in this calculator to land in the right neighbourhood, then commit for at least two weeks before adjusting. Constant tweaking is the most common cause of stagnant aim.
Why is my Valorant eDPI so different from my CS2 eDPI?
Because Valorant's yaw constant is 3.18× higher than CS2's, the same physical cm/360 turn requires a much lower in-game sensitivity in Valorant. Pros who switched from CS:GO/CS2 to Valorant (TenZ, ScreaM) typically run Valorant eDPI 250–350 vs CS:GO eDPI 800–1100 — same cm/360, very different eDPI.
What if my game is not in the dropdown?
Switch the game dropdown to "Other / Custom yaw" and paste the yaw value from your game's documentation or a verified published source like recharge.com's 2024–2025 yaw table. The calculator will then compute eDPI, cm/360 and inches/360 with that custom yaw.
Is higher eDPI better for FPS aim?
No. Higher eDPI gives faster turns and quicker target acquisition but punishes precision. Lower eDPI rewards precise headshot aim but requires more arm space. Most pros across CS2, Valorant, and Apex sit in their game's medium band; the optimum is whichever cm/360 you can hold steady when shooting under pressure, not the highest or lowest you can tolerate.
Mouse sensitivity glossary
eDPI
Effective dots per inch. eDPI = DPI × in-game sensitivity. A single number that compares aim speed against other players in the same game.
DPI
Dots per inch — a hardware setting on the mouse itself that defines how many sensor counts are reported per inch of physical movement. Most pros use 400, 800, or 1600.
In-game sensitivity
The sensitivity slider value inside the game's settings menu (e.g. CS2 "Mouse Sensitivity", Valorant "Sensitivity: Aim"). Multiplied by DPI and the game's yaw constant to determine on-screen turn speed.
cm/360
Centimetres of physical mouse travel needed to complete one full 360-degree turn in-game. The metric pros publish for cross-game comparison because it is independent of yaw.
inches/360
The imperial equivalent of cm/360. inches/360 = cm/360 ÷ 2.54. Common in US, UK and Australian community discussion.
Yaw constant
The number of degrees the camera turns per mouse count, baked into each game engine. CS2 0.022, Valorant 0.07, Apex 0.022, OW2 0.0066, Warzone 0.0066, Fortnite 0.005555, R6 Siege 0.00573, PUBG 0.002222.
Sensitivity band
A low / medium / high classification of your cm/360 relative to that game's typical pro distribution. CS2 medium ≈ 25–50 cm/360; Valorant medium ≈ 22–45; PUBG medium ≈ 12–30.
Closest pro match
The pro player from a curated, prosettings.net-verified roster whose published DPI × sensitivity is mathematically nearest to the user's eDPI for the selected game.
Polling rate
How many times per second the mouse reports its position to the PC, measured in Hz. Standard values are 125, 500, 1000, 2000, 4000, and 8000 Hz. Polling rate does not affect eDPI or cm/360, only motion smoothness.
Raw input
A toggle in many FPS games that bypasses Windows Enhance Pointer Precision and other OS-level mouse processing. Always enable it; it is what makes eDPI a stable metric in the first place.
Content verified by the Smart Calculators Team