Pokémon Champions Damage Calculator
Damage in both directions, who moves first and the chance you KO first — plus the stat points to KO, survive and outspeed. Regulation M-C.
Regulation M-C (Sep 9 – Dec 2, 2026) · mechanics checked Sep 29, 2026
Battle calculations run on the game's servers and can change without notice.
Your Pokémon
Pokémon
Garchomp
No Pokémon matches
Shown in game as stat alignment
e.g. 32 HP / 32 Atk / 2 Spe or H32 A32 S2 — up to 32 each, 66 in total
HP 2 · Atk 32 · Def 0 · SpA 0 · SpD 0 · Spe 32 · 66/66
Held item
None
Damage
Bulk
Speed
Type boost
Berries
Other
No item matches
Held item: (fixed)
Move
Earthquake
No move matches
Stages & status
Opponent
Pokémon
Skeledirge
No Pokémon matches
Shown in game as stat alignment
e.g. 32 HP / 32 Atk / 2 Spe or H32 A32 S2 — up to 32 each, 66 in total
HP 32 · Atk 0 · Def 0 · SpA 32 · SpD 2 · Spe 0 · 66/66
Held item
None
No item matches
Held item: (fixed)
Move
Shadow Ball
No move matches
Stages & status
Field
Matchup
| Garchomp Adamant · Rough Skin | Dragon | Ground | Earthquake 100 BP · 100% | Physical | |
| Skeledirge Modest · Unaware | Fire | Ghost | Shadow Ball 80 BP · 100% | Special |
188–224
89.1%–106.2% · 37.5% chance to OHKO, guaranteed 2HKO
Super effective (×2)
Skeledirge's HP after one Earthquake
76–91
41.1%–49.2% · guaranteed 3HKO
Neutral (×1)
Garchomp's HP after one Shadow Ball
154 vs 86
You move first
Effective Speed
100%
You KO first every time
Both sides repeat the same move, up to 8 turns
Garchomp moves first. Earthquake: 37.5% chance to OHKO, guaranteed 2HKO; Skeledirge's Shadow Ball: guaranteed 3HKO.
All 16 rolls — Garchomp's Earthquake
- 188
- 192
- 194
- 198
- 198
- 200
- 204
- 206
- 206
- 210
- 212 KO
- 216 KO
- 216 KO
- 218 KO
- 222 KO
- 224 KO
- KOs in one hit
- Doesn't
Highlighted rolls knock out in one hit. Multi-hit moves show one hit's rolls.
All 16 rolls — Skeledirge's Shadow Ball
- 76
- 78
- 79
- 79
- 81
- 81
- 82
- 84
- 84
- 85
- 85
- 87
- 88
- 88
- 90
- 91
- KOs in one hit
- Doesn't
Highlighted rolls knock out in one hit. Multi-hit moves show one hit's rolls.
Assumptions & caveats
Both start at full HP and repeat the same move every turn. Recovery, recoil, secondary effects and accuracy are not included.
Stat point targets
Tuning Garchomp's stat points against this Skeledirge
Damage: guaranteed OHKO
Not reachable (max 37.5% at 32)
Chance to OHKO from 22 Atk
Bulk: take 3× Shadow Ball
28 HP / 32 SpD (60 total)
124/66 with your other points
Speed: outspeed Skeledirge (86)
from 0 Spe
Bars show the points needed in that stat (max 32); bulk shows the pair (max 64).
By Attack stat points — Earthquake
| SP | Stat | Damage | KO |
|---|---|---|---|
| 0 Atk | 165 | 156–186 73.9%–88.2% | 2HKO |
| 4 Atk | 169 | 158–188 74.9%–89.1% | 2HKO |
| 8 Atk | 173 | 164–194 77.7%–91.9% | 2HKO |
| 12 Atk | 178 | 168–200 79.6%–94.8% | 2HKO |
| 16 Atk | 182 | 170–204 80.6%–96.7% | 2HKO |
| 20 Atk | 187 | 176–210 83.4%–99.5% | 2HKO |
| 24 Atk | 191 | 182–216 86.3%–102.4% | 12.5% OHKO, 2HKO |
| 28 Atk | 195 | 186–218 88.2%–103.3% | 18.8% OHKO, 2HKO |
| 32 Atk | 200 | 188–224 89.1%–106.2% | 37.5% OHKO, 2HKO |
The highlighted row is your current spread.
Stats
Garchomp vs Skeledirge
Stats: Garchomp HP185 Atk200 Def115 SpA90 SpD105 Spe154; Skeledirge HP211 Atk85 Def120 SpA178 SpD97 Spe86
Blue = you, red = opponent (rim = 250)
Garchomp 185-200-115-90-105-154
Skeledirge 211-85-120-178-97-86
How it was calculated — Garchomp's Earthquake
| Stats | Atk 200 = (130+20+32)×1.1 · Def 120 · HP 211 | |
| Power | 100 | 100 |
| Base | 22×100×200÷120÷50+2 | 75 |
| Random | 75×0.85–1.00 | 63–75 |
| STAB | ×1.5 | 94–112 |
| Type | ×2 | 188–224 |
| Result | 89.1%–106.2% | 188–224 |
| All rolls | 188 192 194 198 198 200 204 206 206 210 212 216 216 218 222 224 | |
Every ÷ rounds down; ×1 steps are left out. Modifiers chain in 4096ths and round half down.
How it was calculated — Skeledirge's Shadow Ball
| Stats | SpA 178 = (110+20+32)×1.1 · SpD 105 · HP 185 | |
| Power | 80 | 80 |
| Base | 22×80×178÷105÷50+2 | 61 |
| Random | 61×0.85–1.00 | 51–61 |
| STAB | ×1.5 | 76–91 |
| Result | 41.1%–49.2% | 76–91 |
| All rolls | 76 78 79 79 81 81 82 84 84 85 85 87 88 88 90 91 | |
Every ÷ rounds down; ×1 steps are left out. Modifiers chain in 4096ths and round half down.
Data: @smogon/calc 0.12.0 · Pokémon Showdown · PokeAPI (fetched Sep 29, 2026)
Unofficial fan tool. Pokémon names are trademarks of Nintendo, Creatures, GAME FREAK and The Pokémon Company.
Pokémon Champions damage calculator. Both hits, turn order and KO odds for one matchup.
What changes in a Pokémon Champions damage calc
How to use it: two blocks in, four cards out
Garchomp vs Skeledirge, one toggle at a time
| Change from the default | Garchomp's Earthquake | Speed card | Chance you KO first |
|---|---|---|---|
| None (Singles, default sets) | 188–224 · 37.5% chance to OHKO, guaranteed 2HKO | 154 vs 86 · You move first | 100% |
| Format set to Doubles | 140–168 · guaranteed 2HKO | 154 vs 86 · You move first | 100% |
| Critical hit on Earthquake | 284–336 · guaranteed OHKO | 154 vs 86 · You move first | 100% |
| Reflect on the opponent's side | 94–112 · 32.0% chance to 2HKO, guaranteed 3HKO | 154 vs 86 · You move first | 100% |
| Focus Sash on Skeledirge | 188–224 · guaranteed 2HKO | 154 vs 86 · You move first | 100% |
| Choice Scarf on Garchomp | 188–224 · 37.5% chance to OHKO, guaranteed 2HKO | 231 vs 86 · You move first | 100% |
| Tailwind on your side | 188–224 · 37.5% chance to OHKO, guaranteed 2HKO | 308 vs 86 · You move first | 100% |
| Garchomp paralyzed | 188–224 · 37.5% chance to OHKO, guaranteed 2HKO | 77 vs 86 · Opponent moves first | 100% |
| Trick Room on | 188–224 · 37.5% chance to OHKO, guaranteed 2HKO | 154 vs 86 · Opponent moves first · Trick Room | 100% |
How Champions turns two builds into a result
Matchups worked through on the calculator
Default: Adamant Garchomp's Earthquake into Modest Skeledirge
Same matchup in Doubles: Earthquake loses its OHKO chance
Reflect, then Reflect with Trick Room: when turn order decides it
Salamence's Double-Edge into Garchomp: three Speed points
Dragonite's Extreme Speed: moving first and still losing the exchange
Mega Metagross into Mega Floette: points the tiles free up
Tuning a spread with the stat point targets
- Put the opponent's real spread in first. The tiles tune against the exact set in the Opponent block, so a Skeledirge with 32 HP / 32 SpA / 2 SpD and one with its points in Defense are two different targets. Copy the spread from the team report you are preparing for before you read the tiles.
- Swap sides to tune the other Pokémon. Stat point targets work on the Your Pokémon block. Swap sides moves every field across, and the same three tiles then show what the opponent would need to KO you, take your hit or pass your Speed.
- Read the chance line when a tile says Not reachable. On the default matchup a guaranteed OHKO is out of reach, and the line under it names the first Attack investment with any OHKO chance: 22 points. The By Attack stat points table shows the climb — 12.5% at 24, 18.8% at 28, 37.5% at 32 — so you can price the last ten points against what else they could buy.
- Count the marked rolls. All 16 rolls highlights the rolls that KO in one hit. Six of sixteen is the default's 37.5%; one marked cell means the KO rests on a single roll in sixteen, and a burn or a screen on their side can take it away.
- Spend Speed against named threats. "from 0 Spe" means uninvested Speed already wins that comparison: Garchomp's 122 clears Skeledirge's 86, so against Skeledirge alone its 32 Speed points buy nothing. Load the fast threats you expect one at a time and read the Speed tile against each before you move a point.
- Test the screen before you trust the KO. If a KO exists only without Reflect, the screen setter is the Pokémon to remove first.
- Calc VGC matchups in Doubles. Spread moves lose a quarter of their damage and screens go from ×0.5 to 2732/4096. A spread tuned in Singles overstates every Earthquake, Rock Slide or Heat Wave you plan to throw in Doubles.
Common mistakes when calcing for Champions
- Pasting an EV spread. The field reads stat points. 252 Atk / 4 Def / 252 Spe comes out as 32 / 4 / 32 with a cap note and an over-66 warning, when the real conversion is 32 / 1 / 32. Convert first: 4 EVs for the first point in a stat, 8 for each one after.
- Expecting 32 points to add 32 to a boosted stat. The nature multiplies after the points, so an Adamant Garchomp goes from 165 Attack to 200 with 32 points, 35 more. On a lowered stat the same 32 points add fewer than 32.
- Leaving Intimidate out. The calculator does not apply it. When either side has it, the caveats show "Intimidate isn't applied automatically — set it as a −1 Attack stage"; set the stage on the Pokémon it hits before you trust a physical calc.
- Planning around Choice Band, Choice Specs or Assault Vest. None of the three is in Champions' 85-item pool, so a set copied from Scarlet and Violet that relies on one has to change. Choice Scarf and Focus Sash are in.
- Forgetting the weather your own Pokémon brings. A weather-setting ability such as Drought or Sand Stream is not switched on for you. The caveats name the ability and point you to the Weather menu, and terrain setters work the same way with Terrain.
- Reading 100% Chance you KO first as a won game. The card assumes both sides start at full HP and repeat the chosen move, with no switching, misses or recovery. It settles this exchange; switches and chip damage are yours to add.
- Treating a 0.1% gap with Showdown as a different result. Showdown's calculator floors the percentage and this one rounds it, so 73 damage on a 183-HP Garchomp shows 39.8% there and 39.9% here. The rolls are identical.
What the calculator leaves out
Pokémon Champions damage calc: questions players ask
How do stat points work in Pokémon Champions?
How do I convert an EV spread to stat points?
Is the damage formula in Pokémon Champions the same as Scarlet and Violet?
Does Pokémon Champions still have the lowest damage roll?
What does "guaranteed 2HKO" mean in a damage calc?
Why does the Showdown calculator show 39.8% when this page shows 39.9%?
Does the calculator account for priority moves and Trick Room?
How many Speed stat points do I need to outspeed a Pokémon in Champions?
Are Choice Band and Choice Specs in Pokémon Champions?
How does the calculator handle Mega Evolution?
What does "Chance you KO first" assume?
Can I paste a spread from a team report or from Showdown?
Does it work for VGC doubles?
How accurate is this calculator, and which regulation does it use?
Is this Pokémon Champions damage calculator free, and does it work on a phone?
Sources & References
- Official notice for Regulation Set M-C on the Pokémon HOME news site (Japanese page; the site carries the same notice in English). Ranked battles use M-C from 2026-09-09 until 10:59 JST on 2026-12-02. It adds six Mega Evolutions (Mega Absol Z, Mega Salamence, Mega Garchomp Z, Mega Lucario Z, Mega Golisopod and Mega Baxcalibur), allows one Mega Evolution per battle and bars duplicate held items. The regulation name and dates shown on this page come from here.
- smogon/damage-calc (MIT), the official repository of the Pokémon Showdown damage calculator and of the @smogon/calc package. The linked file is its Champions damage branch, identical to the one in version 0.12.0. This calculator's engine is a port of it, and the port returns the same 16 rolls as the package on every worked example and on 1,300 seeded random matchups built from this page's data.
- Smogon forums — Champions Battle Mechanics Research, the community's running log of in-game tests. It lists the stat formula, credited to Anubis, says the damage formula "generally seems to be the same as SV", and records that the lowest damage roll (85%) was missing from launch and came back on 2026-04-23. The move changes in this page's data, such as Apple Acid 90, Psyshield Bash 90 and Dragon Claw becoming a slicing move, match its list, and it reports Disguise's handling of multi-hit moves as fixed.
- Bulbapedia — Stat point. Champions replaces effort values with stat points: at most 32 in one stat and 66 in total, with HP = base + stat points + 75 and every other stat = ⌊(base + stat points + 20) × alignment⌋, where alignment is 0.9, 1 or 1.1. That is the stat formula used here, and it reproduces damekei's speed table for Garchomp (169, 154, 122) and Mega Garchomp Z (223).
- Bulbapedia — Damage, section "Generation V onward". It sets out the order this calculator follows: base damage, then ×0.75 for a move with more than one target, ×0.25 for Parental Bond's second strike, weather, ×1.5 for a critical hit, the random factor (a whole number from 85 to 100, divided by 100), STAB, type, burn and the remaining modifiers chained in 4096ths, rounding to the nearest integer and half down. Bulbapedia tags the section incomplete for Champions, whose own modifiers, such as Mega Sol's, it does not list yet.
- smogon/pokemon-showdown (MIT): the Champions mod folder at the commit linked here, and the same commit's main data files. Every move list on this page is built from the Champions learnsets in that folder; the ability slots and weights of each form, and each move's accuracy and priority bracket, come from the main files. Politoed's Pound, which the 2026-09-09 update barred, is already absent from those learnsets.
- PokeAPI (BSD-3-Clause), the CSV tables at the commit linked here. The Japanese names of the Pokémon, moves, abilities, held items, natures and types on the Japanese version of this page come from them. The three new Champions abilities they do not list yet were added by hand: Aura Guard, Eelevate and Fire Mane.
- projectpokemon/champout (MIT), data dumps of the Pokémon Champions game client, linked from the Smogon research thread. Its Japanese text files match every Japanese name this page shows for the 215 abilities (Eelevate is うなぎのぼり, Fire Mane is ほのおのたてがみ), 328 moves, 25 natures and 18 types. Its species dump agrees with this page's base stats, types and abilities, and with the damaging moves each form can pick.