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ZZZ Signal Calculator

Calculate your odds on Zenless Zone Zero's Exclusive (Agent), W-Engine, and Stable channels. Target M0–M6 and read the result in plain words.

Zenless Zone Zero

ZZZ Signal Calculator

Signal-pull probability · pity, 50/50 and W-Engine.

Banner type

Your state

Current pity

pulls

Pity: 0 / 90Soft pity at: 75
Your next 5★ is a 50/50 for the featured unit.

What's your budget?

pulls

Enter your current pity and how many pulls you have to calculate your odds.

Expected pulls

~ 94

Any 5★ chance

0.0%

Worst case

180

Next pull rate

0.6%

045901351800%25%50%75%100%PullsChance of featured 5★

Your state

If the 50/50 flips

Target copies

CopiesChance at budgetExpectedWorst caseCurrency
M00.0%9418015,040
M10.0%18936030,240
M20.0%28354045,280
M30.0%37872060,480
M40.0%47290075,520
M50.0%5661,08090,560
M60.0%6611,260105,760

ZZZ signal calculator. Pity odds for the Exclusive Agent and W-Engine channels.

A ZZZ signal calculator estimates your probability of pulling the featured S-rank Agent or W-Engine given your current pity and remaining Polychrome budget. It handles the 50/50 on the Exclusive Channel and the 75/25-with-failsafe on the W-Engine Channel, using the same piecewise-pity model as every other HoYoverse title.

What is the Zenless Zone Zero signal system?

The Zenless Zone Zero signal system is HoYoverse's gacha mechanic for pulling Agents and W-Engines on the Signal Search board, built on a piecewise soft-pity curve. The Exclusive Channel (featured Agent) has a 0.6% base S-rank rate, soft pity starting around signal 75, hard pity at 90, and a 50/50 featured split with a lose-next-win-after failsafe — identical in structure to the Genshin Character Event banner and HSR's Character Event Warp. These values are confirmed by the Game8 ZZZ pity guide, the Prydwen gacha system guide, and the Mobalytics ZZZ gacha breakdown.
The W-Engine Channel is where ZZZ is unusually friendly. It has the highest base S-rank rate of any HoYoverse weapon-type banner at 1.0% (versus 0.7% in Genshin Weapon and 0.8% in HSR Light Cone), shorter soft pity starting around signal 65, and hard pity at 80 signals. The W-Engine Channel uses a 75/25 featured split with a lose-next-win-after failsafe: if you lose the 75/25 roll, your NEXT S-rank W-Engine is guaranteed to be the featured one, as documented in the Icy Veins W-Engine Channel guide. This structurally matches the HSR Light Cone banner (0.8%, 75/25, failsafe) and Genshin Weapon's Epitomized Path (75/25 split with a charted guarantee). The actual win for ZZZ is the higher base rate, which frontloads probability — at the same 80-signal budget the W-Engine Channel reaches ~83% P(featured) versus ~81% for HSR Light Cone. Industry analysts at Naavik describe ZZZ as a notably more F2P-friendly gacha engine primarily because of this W-Engine rate bump plus the 7.05% A-rank rate (double Genshin's 3.33%).
One thing ZZZ does not have is Genshin's Capturing Radiance — the hidden mechanic that quietly nudges a lost 50/50 back toward the featured unit. In Zenless Zone Zero the Exclusive Channel 50/50 is a clean coin flip, full stop, so the featured odds this calculator reports are exactly what you face in-game with no hidden upside. The Stable Channel (Star-Studded Cast) is the permanent pool with no featured concept, identical base rates, and the same 90-signal hard pity as the Exclusive Channel. It also includes a one-time selector at 300 pulls for any standard S-rank Agent. The Bangboo Channel uses a different model entirely: 1% base rate, 80-signal hard pity, and a target-selector system where you pick which S-rank Bangboo you want before pulling — no 50/50 at all. Pity is channel-scoped, so your Exclusive, W-Engine, and Bangboo counters never share progress, but pity does carry over between consecutive banners of the same type. This means a 40/90 pity on the current Exclusive banner transfers intact to the next Exclusive banner when it rotates — a major quality-of-life win for planners.

How ZZZ's Signal Search pity actually works

Signal Search in Zenless Zone Zero is not a flat slot machine — the game hides a pity counter on each channel and pairs it with a featured-unit split. There are four moving parts, and understanding them is what turns "can I afford this Agent?" into an actual plan.
The base rate and the pity counter. Every signal on the Exclusive Channel has a flat 0.6% chance of an S-rank, and that number does not move for your first 74 signals. Behind the scenes the game tracks your pity — the number of signals since your last S-rank — and resets it to 0 the instant any S-rank drops, featured or not. The W-Engine Channel runs a much higher 1.0% base rate, which is why its hard pity sits lower and its odds frontload harder.
Soft pity — the part that actually carries you. From signal 75 on the Exclusive Channel the per-signal rate stops being flat and ramps sharply: it climbs each signal until it reaches 100% at signal 90, which is hard pity. This is why almost nobody actually reaches signal 90 — the average first S-rank from pity 0 lands around signal 62–65, deep inside the soft-pity ramp. On the W-Engine Channel the ramp starts earlier, at signal 65, and caps at signal 80. Stopping a session at pity 50 or 60 throws away the steepest, most valuable part of this curve. Note the sharp jump in any-S-rank odds between signal 75 and signal 80 on the Exclusive Channel: that is the soft-pity ramp doing its work, and it is real, not a display artifact.
Hard pity — the safety net. If you somehow miss every roll through soft pity, signal 90 on the Exclusive/Stable channels (signal 80 on W-Engine and Bangboo) is a 100% guaranteed S-rank. You can never pull past it without an S-rank dropping.
The 50/50 and the 75/25, with their failsafes. Hitting an S-rank is only half the battle on the event channels. On the Exclusive Channel you flip a clean 50/50 coin: win and it is the featured Agent, lose and you get a random standard S-rank — but the game banks that loss, so your very next S-rank is forced to be featured. That is the "guaranteed" state. The true worst case to lock a specific Agent is two full cycles: up to 90 signals to trigger the first S-rank, then up to 90 more where the failsafe forces the featured Agent — the 180-signal (28,800 Polychrome) ceiling everyone quotes. The W-Engine Channel swaps the even coin for a 75/25 split tilted toward the featured W-Engine, with the same failsafe logic: lose the 75/25 and the next S-rank W-Engine is forced to be featured. Because the odds are better and the cycle is shorter (80 signals), the worst-case ceiling lands at 160 signals instead of 180. Your guaranteed status carries across consecutive banners of the same type, so a 50/50 you lost last patch is still banked for the next featured Agent.
Two channels that play by other rules. The Stable Channel (Star-Studded Cast) has no featured concept — every S-rank is a random permanent-pool Agent — but it grants a one-time free S-rank selector at 300 total pulls. The Bangboo Channel skips the coin flip entirely: you pick the S-rank Bangboo you want before pulling via a target selector, hard pity is 80 signals, and pulls cost Boopons (a free-to-play-only currency). Unlike Genshin Impact, ZZZ has no Capturing Radiance equivalent — the 50/50 and 75/25 are exactly as published, with no hidden correction nudging losing streaks back in your favor. This calculator runs those published splits directly over a per-signal probability curve, so the featured odds it shows are the real, unembellished numbers.

How to use this ZZZ signal calculator

The tool opens on the Exclusive Channel because that is what most players plan around. To read your own odds, fill in four things:
1. Pick your channel. Exclusive (S-rank Agent), W-Engine (S-rank W-Engine), or Stable (the permanent pool). Pity is tracked separately for each, so signalling on W-Engine never touches your Exclusive pity — and the channel choice alone swings your odds, since the Exclusive ramps at 75 and caps at 90 while the W-Engine ramps at 65 and caps at 80.
2. Enter your current pity. This is the number of signals since your last S-rank on that channel — the counter resets to 0 on every S-rank. Pity is channel-scoped and does not carry between Exclusive and W-Engine. Check the exact number in-game under History on each Signal Search board. A fresh banner starts at 0.
3. Set the guaranteed toggle. Turn it on if you lost your last featured roll — your previous S-rank on this channel was an off-banner standard unit. The calculator then treats your next S-rank as guaranteed featured. On the W-Engine Channel the toggle reflects whether your 75/25 failsafe is already banked.
4. Enter your signal budget. Type signals directly, or convert from Polychrome at 160 Polychrome = 1 signal, so 16,000 Polychrome is 100 signals. You can also add any Encrypted Master Tapes you already own — count each as one signal before converting Polychrome so you do not double-count.
The calculator then returns the chance of landing the featured S-rank within your budget, the chance of any S-rank, the expected signals to your first featured, and the worst-case signals. A verdict chip translates the raw percentage into a plain read — from "very unlikely" through "coin flip" and "very likely" up to "guaranteed" — and a chart shows how your odds build signal by signal, so you can see exactly how many more signals push you past your comfort line. The 50/50 side-by-side card lets you compare "won" versus "lost" outcomes on the same budget. Everything runs in your browser, no account is required, and nothing you type leaves your device.

ZZZ signal examples

Exclusive Channel — pity 0, 90 signals, 50/50 active

Starting from pity 0 with 90 signals and the 50/50 still active, P(any S-rank) is 100% because you will reach hard pity at signal 90. P(featured Agent) is about 59% — you win the straight coin flip about half the time, and because the average first S-rank lands around signal 62–65, there is real room left in your 90 signals for a second S-rank that the failsafe would force to be featured. If you want the featured Agent with near-certainty, plan for 180 signals (two full cycles), the same ceiling Genshin and HSR impose on their character banners.

W-Engine Channel — pity 0, 80 signals, 75/25 active

From pity 0 with 80 signals on the W-Engine Channel you are guaranteed one S-rank W-Engine via hard pity, with a 75% chance it is the featured one directly. Adding the cases where an early soft-pity S-rank leaves room for the failsafe to force the featured one, P(featured W-Engine) lands around ~83%. This is noticeably higher than HSR's equivalent 80-warp Light Cone case (~81%) because of ZZZ's higher 1.0% base rate, which frontloads more probability. In Polychrome terms, that is 12,800 Polychrome for an ~83% shot — the cheapest guaranteed-adjacent weapon probability in any major HoYoverse title.

W-Engine Channel — 160 signals (strict worst case)

The W-Engine Channel failsafe means 160 signals guarantees the featured W-Engine 100% of the time. The first 80-signal cycle hits hard pity and delivers an S-rank W-Engine; if you lose the 75/25 (25% probability), the second 80-signal cycle is forced to deliver the featured W-Engine via the failsafe. The calculator displays exactly 100% at 160 signals — a finite guarantee that HSR's Light Cone banner also offers at the same 160-pull ceiling. In Polychrome: 25,600 Polychrome is the hard ceiling to guarantee any featured W-Engine, no exceptions.

Agent + signature W-Engine combo budget

Pulling an S-rank Agent plus their signature W-Engine in one patch requires a worst-case 180 + 160 = 340 signals, which is 54,400 Polychrome. Expected-case budgeting is much lower: the calculator puts expected signals to the featured Agent at roughly 94 and to the featured W-Engine at roughly 62, so about 156 signals (~25,000 Polychrome) covers both if luck is average. The calculator runs both channels independently — set each budget separately based on how much risk you want to absorb. For context, one ZZZ patch (6 weeks) typically grants 80–110 signals of F2P income, so a worst-case combo pull realistically requires saving across 2–3 patches if you are not whaling.

Budget comparison table (Exclusive Channel, pity 0, 50/50 active)

The table below shows how probability scales with your signal budget on the Exclusive Channel starting from pity 0 with the 50/50 still active. Use these breakpoints to decide whether to commit or wait.
SignalsPolychromeP(any S-rank)P(featured Agent)Verdict
304,80016.5%9.0%Save more
609,60030.3%17.7%Save more
7512,00040.2%23.8%Gamble
8012,80085.9%47.8%Gamble
9014,400100%59.0%Coin flip
14022,400100%76.2%Likely
18028,800100%100%Guaranteed
Notice the sharp jump in P(any S-rank) between signal 75 and signal 80 — that is the soft-pity ramp kicking in, not a typo. The 90-signal row is the minimum coin-flip budget; the 180-signal row is the absolute worst case that guarantees the featured Agent. Anything below 90 signals is speculative — expected signals to first S-rank from pity 0 is about 62–65.

Cross-game comparison — same budget, four games

What does a single 90-signal/pull budget buy you on each HoYoverse-style character banner at pity 0 with the 50/50 active? The table makes the comparison concrete. Every calculator on this site models the published flat 50/50, so the three coin-flip games all report ~59%.
GameBannerBase rateSoft pityHard pityP(featured @ 90)
ZZZExclusive0.6%7590~59%
GenshinCharacter Event0.6%7490~59%
HSRCharacter Event0.6%7590~59%
NTELimited Character1.88%7090100% (no 50/50)
ZZZ, Genshin, and HSR are near-identical on the character side: all three sit at ~59% for a single 90-pull cycle because each calculator models the flat 50/50. Genshin's in-game Capturing Radiance does add a small real-world edge on lost 50/50s, but our Genshin calculator treats that as upside it does not model — so it too reports the flat ~59%. NTE wins this comparison outright: it has no 50/50, so every S-rank at hard pity is already the featured Agent, locking 100% at 90 pulls. Where ZZZ actually pulls ahead of its siblings is the W-Engine Channel (1.0% base rate), not the Agent side.

Signal-saving strategies

  • ZZZ's W-Engine Channel is the friendliest weapon banner in HoYoverse: 1.0% base rate, 80-signal hard pity, and a real failsafe. Treat 160 signals (25,600 Polychrome) as a strict guarantee and plan accordingly — this is the cheapest mathematical ceiling for any HoYoverse weapon banner.
  • On the Exclusive Channel, 180 signals (28,800 Polychrome) guarantee any featured Agent via the 50/50 failsafe — the same rule as Genshin Character and HSR Character banners. Budget the full 180 before committing to a must-have Agent, not just 90.
  • Always push through soft pity. Stopping at pity 50 or 60 wastes the steepest part of the curve, since the per-signal rate ramps hard from signal 75 on the Exclusive Channel (signal 65 on W-Engine). Expected signals to your first S-rank from pity 0 is about 62–65, so the back end of a cycle carries most of your probability. Budget for the full cycle or do not start.
  • Results around 50–60% P(featured) mean you are in "gamble" territory — that is exactly what a single 90-signal Exclusive cycle from pity 0 buys you (~59%). If you cannot stomach losing the 50/50, save up further before pressing signal: 140 signals puts you at ~76% featured, a much cleaner margin.
  • Anything at or above 90% P(featured) is effectively safe — the remaining risk is deep tail variance. At 100% the math guarantees the pull regardless of RNG. Never stop a session at signal 85 expecting hard pity to save you; one signal short of hard pity still rolls at the soft-pity rate, not a guarantee.
  • If you are pulling for both an Agent and their signature W-Engine, budget roughly 340 signals worst-case (54,400 Polychrome). Expected-case is far lower — about 156 signals (~25,000 Polychrome) if luck is average. Realistically the worst case means saving across 2–3 patches for F2P accounts, since one patch grants ~80–110 signals.
  • Don't sleep on the Bangboo Channel. It uses a target selector — you pick which S-rank Bangboo you want before pulling, and the next S-rank Bangboo is guaranteed to be that one. It costs Boopons (a free-to-play-only currency), so there is zero reason to skip it if a meta Bangboo releases.
  • Exclusive Channel pity carries over between banner rotations. Ending a banner at 70/90 is not wasted — that 70-signal bank transfers intact to the next Exclusive banner. Use this deliberately: if you are unsure about the current Agent but confident about next patch's, pull to ~40–70 pity on the current banner knowing it banks.
  • Trust your in-game History over any tracker, including this one. Open each Signal Search board and count back to your last S-rank for your exact pity. The calculator is only as accurate as the pity number you type in.
  • | P(featured) range | Verdict | Action | |-------------------|---------|--------| | 0–40% | Save | Stop pulling; stack Polychrome for next cycle | | 40–70% | Gamble | Only pull if losing is emotionally acceptable | | 70–90% | Likely | Green light for most players | | 90–99% | Safe | Pull now; residual risk is negligible | | 100% | Locked | Math guarantees the pull regardless of RNG | Bookmark this table as your decision grid for every ZZZ banner you ever open.

Frequently asked questions about ZZZ signals

Does the W-Engine Channel have a 50/50?

No — it's a 75/25 split. Each S-rank W-Engine has a 75% chance of being the featured one and a 25% chance of being from the standard pool. If you lose the 75/25 roll, the lose-next-win-after failsafe guarantees the next S-rank W-Engine is the featured one, capping the worst case at 160 signals. This is documented in the Icy Veins W-Engine guide.

How many pulls to guarantee a featured Agent in ZZZ?

180 signals. Hard pity at 90 guarantees one S-rank, and if you lose the 50/50, the failsafe makes the next S-rank guaranteed featured. 180 signals is 28,800 Polychrome. This ceiling matches Genshin Impact and Honkai: Star Rail — ZZZ does not have a shorter character-banner guarantee than its sibling titles.

How many signals to guarantee a featured W-Engine?

160 signals. Hard pity at 80 guarantees one S-rank W-Engine, and the 75/25 failsafe guarantees the featured one on the next S-rank after a loss. 160 signals is 25,600 Polychrome — the cheapest worst-case guarantee among HoYoverse weapon banners, matching HSR's 160-warp Light Cone ceiling.

When does soft pity start on the W-Engine Channel?

Signal 65. From there, the S-rank rate ramps sharply each pull until hitting 100% at signal 80. The Exclusive and Stable channels start their soft pity at signal 75 instead, and the Bangboo Channel starts around signal 65 similar to W-Engine.

Is pity shared between the Exclusive and W-Engine channels?

No. Pity in ZZZ is channel-scoped. Your Exclusive pity, W-Engine pity, Bangboo pity, and Stable pity are all tracked separately. Pity does, however, carry over between consecutive banners of the same type — a 40/90 Exclusive pity transfers intact when the next Exclusive Agent rotates in.

Does ZZZ have Capturing Radiance like Genshin?

No. Capturing Radiance is a Genshin Impact mechanic that quietly nudges a lost 50/50 toward the featured unit. Zenless Zone Zero has no equivalent — the Exclusive Channel 50/50 is a clean coin flip, so the featured odds this calculator shows are exactly what you face in-game with no hidden upside.

Is the W-Engine Channel better than HSR's Light Cone banner?

Slightly. Both use a 75/25 split with a failsafe and have an 80-pull hard pity, so the strict worst case is identical (160 pulls). ZZZ's edge is the higher 1.0% base rate (vs HSR's 0.8%), which means the probability curve frontloads more and you'll hit the featured W-Engine sooner on average. At an 80-signal budget, ZZZ reaches ~83% P(featured) versus HSR's ~81%.

How much does an M6 Agent cost in ZZZ?

M6 (Mindscape 6) means owning 7 total copies of an S-rank Agent — the original plus 6 duplicates. Expected-case is roughly 7 × ~94 signals ≈ 660 signals (105,600 Polychrome). Worst-case is 7 × 180 = 1,260 signals (201,600 Polychrome). In practice nearly all M6 runs on a limited Agent are whale territory, with M6 plus the signature W-Engine typically quoted at 130,000–210,000 Polychrome depending on 50/50 luck.

Does the Bangboo Channel have a 50/50?

No. The Bangboo Channel uses a target-selector system — you pick which S-rank Bangboo you want before pulling, and the next S-rank Bangboo is guaranteed to be that selection. Hard pity is 80 signals, base rate is 1%, and Bangboo pulls cost Boopons (a free-to-play-only currency), so the Bangboo Channel is effectively the most f2p-friendly banner in any HoYoverse title.

How many pulls per patch does ZZZ give free-to-play players?

Roughly 80–110 signals (12,800–17,600 Polychrome) per 6-week patch, depending on event density and Hollow Zero completion. This is comparable to Genshin and HSR's 80–100 pulls per patch. Plan combo pulls (Agent + signature W-Engine) across 2–3 patches if you are F2P.

Is this ZZZ signal calculator free to use?

Yes. The calculator runs entirely in your browser, no login required, no data stored. Enter your pity, budget, and channel to get instant probabilities. Nothing you type is sent to a server, and we do not track pull history.

How accurate are the probabilities shown?

The math engine is a pure analytic dynamic program over (pity, guaranteed) states — no Monte Carlo simulation, so the same inputs always return the same exact probability. Results match published ZZZ pity figures from Game8, Mobalytics, and Prydwen.


ZZZ gacha glossary

Signal

The ZZZ name for a single gacha pull. Costs 160 Polychrome or 1 Encrypted Master Tape (event channels) / 1 Master Tape (Stable) / 1 Boopon (Bangboo).

Signal Search

The full name of the ZZZ gacha system. Covers four channels: Exclusive, W-Engine, Stable (Star-Studded Cast), and Bangboo.

Pity

Signals since your last S-rank on a given channel. Resets after every S-rank and is channel-scoped. Pity does carry between consecutive banners of the same type (e.g., Exclusive-to-Exclusive).

Soft pity

The steep ramp in S-rank drop rate that starts at signal 75 on the Exclusive/Stable channels and signal 65 on the W-Engine and Bangboo channels. Per-pull odds climb sharply at soft pity entry until hard pity.

Hard pity

The guaranteed-S-rank signal at pity 90 (Exclusive/Stable) or 80 (W-Engine/Bangboo). Reaching hard pity forces an S-rank drop on the next signal.

50/50

The 50% chance that an S-rank on the Exclusive Channel is the featured Agent. A clean coin flip with no Capturing Radiance correction. Has a failsafe: losing once guarantees featured next, and the loss carries across banners until you win.

75/25

The 75% chance that an S-rank on the W-Engine Channel is the featured W-Engine. Also has a failsafe, matching HSR's Light Cone banner structure. Worst case is 160 signals for a guaranteed featured W-Engine.

Mindscape (M0-M6)

An Agent's upgrade tier. M0 is the base Agent; each duplicate S-rank pull upgrades Mindscape by one level up to M6. Analogous to Genshin constellations (C0-C6) or HSR eidolons (E0-E6). M6 = 7 total copies owned.

Polychrome

Base premium currency in ZZZ. 160 Polychrome equals one signal. F2P income is approximately 12,800–17,600 Polychrome per 6-week patch.

Encrypted Master Tape

Event signal ticket used on the Exclusive and W-Engine channels. One Tape equals one signal. Does not carry between Exclusive and W-Engine — the ticket type determines the channel.

Master Tape

Standard signal ticket used exclusively on the Stable (Star-Studded Cast) channel. Mainly earned through gameplay, not the premium shop.

Boopon

The dedicated Bangboo Channel currency. Earned through gameplay and events — Boopons cannot be purchased, making the Bangboo Channel entirely free-to-play in its pull cost.

Stable Channel selector

A one-time free S-rank selector awarded at 300 total pulls on the Stable (Star-Studded Cast) channel. Lets you pick any standard-pool S-rank Agent directly, capping the standard-banner grind at a finite cost.