Clair Obscur: Expedition 33 Attribute & Damage Calculator
Plan attribute points (Might, Agility, Defense, Vitality, Luck) and estimate skill damage for any Clair Obscur: Expedition 33 build. Compare two builds side by side using the game's relative-multiplier damage model.
Split your attribute points across Might, Agility, Defense, Vitality and Luck, track your budget, and see soft-cap guidance.
Points remaining
147
0 spent / 147 available
Points available
147
Points spent
0
| Weapon | Scaling 1 | Scaling 2 |
|---|---|---|
| Lanceram | Vitality (S) | Agility (A) |
| Abysseram | Vitality (S) | Defense (A) |
| Cruleram | Defense (S) | Luck (B) |
| Cultam | Defense (S) | Agility (A) |
| Gaulteram | Agility (S) | Luck (A) |
| Esquiso | Luck (S) | Agility (A) |
What each attribute does
| Attribute | What it does | Soft-cap band | Build tip |
|---|---|---|---|
| Might | Raises Attack Power, so it scales all your damage. The most direct damage stat. | Soft cap around 100–130. | Best single stat for raw damage on most builds. |
| Agility | Raises Speed (turn frequency) and contributes to Defense. | Soft cap around 160–200. | Invest if your weapon scales on Agility or you want more turns. |
| Defense | Reduces incoming damage and adds a little Critical Rate. | Soft cap around 120–150. | Survivability stat — useful on a front-line character. |
| Vitality | Increases your Health pool and adds a small amount of Attack Power. | HP region around 850–1000. | Add enough to survive a boss's big hit, then stop. |
| Luck | Increases Critical Rate (and Speed slightly). | Soft cap around 60–70 Luck (≈40–50% crit). | Crit Rate is wasted above 100% — don't over-invest. |
Expedition 33 calculator. Plan attributes and estimate skill damage.
What is the Expedition 33 Attribute & Damage Calculator?
How to use the Expedition 33 calculator (all three modes)
How attributes, damage and crit actually work in Expedition 33
Worked examples on real Expedition 33 numbers
Level-50 attribute budget — "how many points do I have?"
Maelle Stendhal at Attack Power 1,000 — base, no stance
Maelle Stendhal in Virtuose Stance — why it breaks 9,999
Build Comparison — Lune's Hell vs Maelle's Phantom Strike
The 100% crit cap in numbers — stop at 100%
Build and planning tips for Expedition 33
- Push Critical Rate to exactly 100%, then stop. The cap is hard — anything above 100% is dead weight because there is no bonus for excess crit. Once Luck and Pictos get you to 100%, every further point belongs in Might (more Attack Power, which multiplies into every skill) or Vitality (survival). The calculator's crit warning is there precisely to stop you over-investing.
- Follow your weapon's scaling, not a generic stat priority. Each weapon scales one or two attributes on a D→C→B→A→S grade, and matching your highest attribute to its S-grade attribute is the single biggest Attack Power gain. A Luck-S weapon wants Luck points; a Vitality-S weapon wants Vitality. Early on (D/C grades, weapon level under ~20) scaling barely matters and Might is fine; once you find B/A weapons, scaling overtakes Might.
- Respec freely while you experiment. A Recoat resets every attribute point at an Expedition Flag, and Recoats are common (enemy drops, Gestral merchants). There is no penalty for re-planning when you swap weapons, so use the planner to test a split before you commit the Recoat in-game.
- Read skill percentages as ranges, not flat numbers. A skill listed at 220–264% lands near 220% if you fluff the QTE and near 264% if you nail it. Set the QTE input to "minimum" to see your worst case before you rely on a skill to one-shot a target — the gap between a failed and perfect QTE is often 20–40% of the hit.
- Stack buffs multiplicatively and watch them compound. Virtuose Stance (×3), Glass Cannon (×1.25) and a Marked target (×1.5) together multiply to ×5.625 before crit — that is how Stendhal builds reach millions of damage per hit. Toggle them one at a time in the Damage Estimator to see which buff is actually carrying your damage before you build your whole Picto loadout around it.
- Use Build Comparison to settle weapon and character swaps on your own Attack Power. Forum damage screenshots use someone else's Attack Power, weapon level and Pictos, so they rarely transfer. Plug your two candidate setups into Build A and Build B with your real Attack Power and let the ratio decide — a skill that looks bigger on paper can lose once your hit counts and buffs are accounted for.
- Vitality is undervalued as a damage stat. It adds Health and a little Attack Power, so on a fragile burst character a few Vitality points buy survival without throwing away offense. The planner's soft-cap band helps you find the point where extra Vitality stops mattering (around 60–80) and should go elsewhere.
Expedition 33 calculator — frequently asked questions
How many attribute points do you get in Expedition 33?
You gain 3 attribute points every level-up, plus 1 skill point. Points available equals 3 × (level − 1), so a level-50 character has 147 points and a level-99 character has 294. No single attribute can go above 99.
What do the five attributes do in Expedition 33?
Might raises Attack Power; Vitality raises Health and a little Attack Power; Agility raises Speed and some Defense; Defense reduces incoming damage and adds a little Critical Rate; Luck raises Critical Rate. Might and Luck are the main damage stats; Luck is how you reach the 100% crit cap.
Why is Critical Rate above 100% wasted in Expedition 33?
Critical Rate is hard-capped at 100%, meaning every hit crits. There is no bonus for going higher, so a displayed 114% or 200% does nothing extra. The game never explains this, so push crit to 100% and move the rest into Might or Vitality.
How is damage calculated in Expedition 33?
A basic attack deals roughly your Attack Power, treated as 100%. Each skill is a percentage of Attack Power, buffs multiply on top, and crits multiply by 1.5. The full per-hit estimate is Attack Power × skill% × buffs × crit factor × enemy mitigation.
Can I use this calculator for every character?
The Attribute Planner works for all six characters (Gustave, Lune, Maelle, Sciel, Verso, Monoco), since the point budget is the same for everyone. The Damage Estimator covers Lune, Maelle and Monoco — the only three whose skill percentages have been community-measured. Gustave, Sciel and Verso have no published per-skill percentages, so the tool does not fabricate them.
How accurate is the damage estimate?
It is a relative estimate, not an exact in-game number. The game does not publish skill damage as a percentage of Attack Power, so the percentages are community measurements and you supply your own Attack Power. The structure (percent of Attack Power, multiplicative buffs, ×1.5 crit, QTE range) is reliable; treat the absolute figure as approximate and marked with a leading "≈".
Why does the calculator show damage above 9,999?
Expedition 33 caps the on-screen damage display at 9,999 until you equip the Painted Power Picto, unlocked after the Act 2 Paintress fight, which lets numbers exceed the cap. Endgame builds routinely deal hundreds of thousands or millions, so the calculator never caps its output.
Is this Expedition 33 calculator free?
Yes. All three modes — Attribute Planner, Damage Estimator and Build Comparison — run in your browser with no sign-up, no download and no account. Inputs recalculate instantly as you type.
Does the calculator compute Attack Power from my attributes and weapon?
No, and on purpose. The exact Attack-Power-per-point coefficients for each weapon scaling grade are not published, so deriving Attack Power would mean inventing numbers. Instead you read your Attack Power off the in-game character screen and type it in — that keeps every damage estimate honest.
How many total attribute points are there at max level?
294. Points are granted on the 98 level-ups from level 2 to 99, at 3 each (3 × 98 = 294). Some guides quote 297 by computing 3 × 99, but you cannot spend points you were never granted, so the calculator uses 294 to match what you can actually place.
Does Maelle's Virtuose Stance double or triple my damage?
Virtuose Stance deals +200% damage, which is a ×3 multiplier (you keep the original 100% and add 200% more). The calculator models it as a separate ×3 buff on top of the skill's base percentage, which is why a Virtuose Stendhal reaches such extreme numbers.
Can I compare two builds to see which hits harder?
Yes — that is the Build Comparison mode. Enter two complete builds (different characters, skills, Attack Power, buffs and crit settings) and the tool names the winner and the ratio, such as "Build A does ≈327% of Build B." No other Expedition 33 tool offers a side-by-side damage comparison.
Expedition 33 attribute and damage glossary
Attack Power
The character stat that all damage scales from; a basic attack deals roughly your Attack Power, treated as the 100% baseline. You read it off the in-game character screen and enter it into the Damage Estimator — the calculator does not derive it from attributes or weapon grades.
Attribute points
The 3 points granted each level-up to spend across Might, Agility, Defense, Vitality and Luck. Points available = 3 × (level − 1); the per-attribute hard cap is 99; respec by consuming a Recoat at an Expedition Flag.
Critical Rate cap
The 100% ceiling on Critical Rate. At 100% every hit crits for ×1.5 damage; any displayed value above 100% provides no benefit. The game does not explain this, so it is a common point of wasted investment.
Skill multiplier (%)
A skill's damage expressed as a percentage of Attack Power — Stendhal is 1,500–2,100%, Percée is 220–264%. Usually a min~max range set by Quick Time Event performance. These percentages are community-measured, not printed in-game.
QTE range
The minimum-to-maximum window a skill's damage falls in based on Quick Time Event execution. Failing the first prompt lands near the minimum; a perfect sequence lands near the maximum. The calculator lets you pick minimum, midpoint or maximum.
Virtuose Stance
Maelle's offensive stance, granting +200% damage — a ×3 multiplier applied on top of a skill's base percentage. The headline enabler of Maelle's record-breaking Stendhal damage.
Pictos and Luminas
Equippable modifiers; many grant flat multiplicative damage bonuses (Glass Cannon +25%, Solo Fighter +50%, Confident Fighter +30%). Painted Power is the Picto that lets damage exceed the 9,999 display cap. The calculator toggles the high-impact damage ones and offers a custom multiplier for the rest.
Weapon scaling grade
A letter (D→C→B→A→S, S highest) on each of a weapon's one or two scaling attributes, showing how strongly that weapon converts those attribute points into Attack Power. The calculator shows the grades as investment guidance; it does not multiply them into damage because the exact coefficients are unpublished.
Recoat
The consumable that resets all attribute and skill points at an Expedition Flag. Common as enemy drops and Gestral-merchant stock, so respeccing to test a new build is effectively unlimited.
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