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NTE Pity Calculator

Calculate your pull probability on Neverness to Everness (NTE) Limited Character, Arc weapon, and Standard banners. No 50/50 on character banner, Arc 25/75 with failsafe, and Scarborough Fair soft pity.

Neverness to Everness

NTE Pity Calculator

Scarborough Fair pull probability · no 50/50, Arc 25/75 failsafe, pity carryover.

Banner type

Your state

Current pity

pulls

Pity: 0 / 90Soft pity at: 70

What's your budget?

pulls

Enter your current pity and how many pulls you have to calculate your odds.

Expected pulls

~ 40

Any 5★ chance

0.0%

Worst case

90

Next pull rate

1.9%

045901351800%25%50%75%100%PullsChance of featured 5★

Your state

Target copies

CopiesChance at budgetExpectedWorst caseCurrency
E00.0%40906,400
E10.0%8018012,800
E20.0%11927019,040
E30.0%15936025,440
E40.0%19945031,840
E50.0%23954038,240
E60.0%27963044,640

NTE pity calculator. Exact odds of pulling an S-rank from your current pity.

A Neverness to Everness pity calculator computes your odds of pulling the featured S-rank character or Arc given your current pity and Annulith budget. It models NTE's no-50/50 character banner (1.88% base, soft pity 70, hard pity 90) and the Arc banner's 25/75 featured split with failsafe.

What is the Neverness to Everness pity system?

The Neverness to Everness pity system is Hotta Studio's gacha mechanic on the Scarborough Fair board, built around a no-50/50 guarantee that sets it apart from every other major anime gacha. On the Limited Character Banner (Solid Dice), every pull has a 1.88% base rate for an S-rank. Once you reach pity 70 without an S-rank, soft pity triggers and the per-pull rate jumps tenfold to roughly 19.59%, climbing sharply until hard pity at pull 90 — which guarantees an S-rank no matter what. These values are documented across the Prydwen NTE gacha guide, the Icy Veins NTE gacha system guide, and the BlueStacks NTE summoning guide.
The game's single biggest differentiator is that NTE removes the 50/50 entirely on limited character banners. Every S-rank you pull on a limited character banner is guaranteed to be the featured character — there is no standard-pool loss condition, no lose-next-win-after failsafe, no Capturing Radiance. Hotta Studio confirmed this directly at reveal, telling GamesRadar+ that "you will never lose another 50/50", and Push Square's hands-on coverage restates the same guarantee. This is a structural break from Genshin Impact, Honkai: Star Rail, Zenless Zone Zero, and Wuthering Waves, all of which keep a 50/50 coin flip on their character banners. The practical consequence: 90 pulls (14,400 Annulith) is the absolute worst-case cost to guarantee any featured character — half the 180-pull ceiling that Genshin and HSR impose.
The Arc Weapon Banner (Tri-Key) uses a different, less player-friendly system. Base rate is 1.2%, soft pity at pull 60, hard pity at pull 80. When an S-rank Arc drops, only 25% of the time is it the featured weapon — the 25/75 split is inverted versus Genshin Weapon / HSR Light Cone / ZZZ W-Engine, which favor the featured side 75/25. NTE does include a failsafe: if you lose the 25/75, the next S-rank Arc is guaranteed featured. Tri-Key pulls are x10-only — you cannot do singles on the Arc banner. Because losing the split forces a full second cycle, the Arc worst case from pity 0 is 160 pulls, identical to the 160-pull ceiling on every other major weapon banner — so the no-50/50 advantage is a character-side perk, not an Arc-side one.
The Standard Banner (Fabricated Dice) mirrors the character banner's rates (1.88% base, 70 soft, 90 hard, featuredSplit = 1.0). After the first 50 pulls on the standard banner, you earn a selector token that lets you pick any standard S-rank directly — a reroll-friendly mechanic aimed at launch-week players. Pity on NTE fully carries over between banners of the same type.

How NTE's pity system actually works

Pulling in Neverness to Everness is dressed up as a board game — your token rolls dice across the Scarborough Fair board — but underneath it runs the same hidden pity counter every gacha uses, with one structural twist that no other major title shares. There are four moving parts, and the twist lives in the featured rule.
The base rate and the pity counter. Every pull on the Limited Character Banner (Solid Dice) has a flat 1.88% chance of an S-rank, and that number does not move for your first 69 pulls. The game tracks your pity — the number of pulls since your last S-rank — and resets it to 0 the moment any S-rank drops. The Standard Banner runs the same 1.88% base rate and the same pity shape; the Arc Weapon Banner uses a lower 1.2% base rate on its own counter.
Soft pity — the part that actually carries you. From pull 70 on the character banner the per-pull rate stops being flat and ramps hard, jumping tenfold from 1.88% to roughly 19.59% in a single step, then climbing every pull until it reaches 100% at pull 90. Hotta's own wording is that "S-Class Character tiles increase tenfold" once soft pity triggers. This is why almost nobody actually reaches pull 90 — the bulk of S-rank drops land between pulls 70 and 89, deep inside the ramp. Stopping a session at pity 60 throws away the steepest, most valuable part of this curve. On the Arc banner the same ramp starts earlier, at pull 60.
Hard pity — the safety net. If you somehow miss every roll through soft pity, pull 90 on the character and standard banners (pull 80 on Arc) is a 100% guaranteed S-rank. You can never pull past it without an S-rank dropping.
The featured rule — where NTE breaks the mold. This is the half that decides whether the S-rank you finally hit is the unit you actually wanted. On the Limited Character and Standard banners there is no coin flip at all: featuredSplit is 1.0, so every S-rank IS the featured character by construction. P(featured) and P(any S-rank) are literally the same number, there is no guaranteed toggle to track, and the calculator hides it on these banners because there is nothing to lose. That single decision is why 90 pulls (14,400 Annulith) is the strict worst case for a guaranteed featured character — half the 180-pull ceiling Genshin and HSR impose.
The Arc banner keeps a 25/75 coin flip — and inverts it. When an S-rank Arc drops, only 25% of the time is it the featured weapon; 75% of the time you get an off-featured Arc. That is the mirror image of Genshin Weapon, HSR Light Cone, and ZZZ W-Engine, where the featured side wins the 75/25. NTE softens this with a failsafe: lose the 25/75, and the next S-rank Arc is forced to be featured — which is exactly why the guaranteed toggle only appears on the Arc banner. The honest consequence is that losing the split commits you to a full second cycle, so the Arc worst case from pity 0 is 160 pulls — the same 160-pull ceiling HSR Light Cone and ZZZ W-Engine impose. NTE's gacha advantage is real, but it lives on the character side, not the weapon side.
Currency and carryover. Each pull costs 160 Annulith, or one Dice ticket of the matching type — Solid Dice on the character banner, Tri-Key on the Arc banner (x10-only, so no singles), and Fabricated Dice on the standard banner. Pity fully carries over between banners of the same type, so a 40-pity you ended last rotation with is still 40-pity when the next character banner opens. The calculator runs the published 1.88%/1.2% base rates, the soft-pity ramps, and each banner's featured rule directly over a per-pull probability curve — no Monte Carlo, no invented radiance correction.

How to use this NTE pity calculator

The tool opens on the Limited Character Banner because that is the no-50/50 banner most players plan around. To read your own odds, fill in four things:
1. Pick your banner. Limited Character (Solid Dice), Arc Weapon (Tri-Key), or Standard (Fabricated Dice). Each carries its own base rate, soft-pity start, and hard-pity ceiling, so the banner choice alone swings your odds — the character and standard banners ramp at 70 and cap at 90, the Arc banner ramps at 60 and caps at 80.
2. Enter your current pity. This is the number of pulls since your last S-rank on that banner type — the counter resets to 0 on every S-rank. Pity carries over across limited character banners and across Arc banners, so enter whatever the in-game counter shows; a fresh rotation does not reset it.
3. Set the guaranteed toggle (Arc banner only). Turn the "you lost the last Arc 25/75" toggle on if your previous S-rank Arc was not the featured one — the calculator then forces your next S-rank Arc to be featured. On the Limited Character and Standard banners this toggle is hidden, because featuredSplit is 1.0 and there is no 50/50 to lose.
4. Enter your pull budget. Type pulls directly, or enter Annulith at 160 Annulith = 1 pull, plus any Dice tickets in your inventory. On the Arc banner, round to the nearest 10 — Tri-Key pulls are x10-only, so the tool budgets you in batches of ten.
The calculator then returns the chance of landing the featured S-rank within your budget, the chance of any S-rank, the expected pulls to your first featured, and the worst-case pulls (90 on character, 160 on Arc from pity 0, 50 on standard via the selector). A verdict chip turns the raw percentage into a plain read — "save more", "coin flip", "very likely" — and a chart shows how your odds build pull by pull, so you can decide whether to pull now or bank for the next cycle. Everything runs in your browser; no account is required and nothing you type leaves your device.

NTE pity calculator examples

Fresh character banner, 90 pulls, no 50/50 risk

You start a new Limited Character Banner at pity 0 with exactly 90 pulls saved (14,400 Annulith). Because hard pity is 90, probability of any S-rank is 100%. And because there is no 50/50 in NTE, that S-rank IS the featured character — probability of the featured S-rank is also 100%. For the same 90-pull budget on Genshin's Character Event banner, the featured probability is only about 59% on a flat 50/50 (our Genshin calculator does not model Capturing Radiance). NTE's no-50/50 mechanic is therefore worth roughly 41 percentage points at a 90-pull budget — the single most player-friendly gacha decision in any major anime game.

Mid-banner budget, pity 40, 50 pulls available

You are at pity 40 on the Limited Character banner (carried over from a previous banner) with 8,000 Annulith (50 pulls) saved. The calculator projects your pity to 90 total, which triggers hard pity exactly, so probability of the featured S-rank is 100%. This is why pity carryover matters: a player who started fresh at pity 0 with the same 50-pull budget would land around 61% featured probability — well short of a lock, since 50 flat-rate pulls at 1.88% barely reach the start of soft pity. In NTE, banking pity on a banner you did not commit to is a real strategy.

Arc banner, pity 0, 80 pulls, 25/75 active

From pity 0 on the Arc Weapon banner with 80 pulls (12,800 Annulith) and no active guarantee, hard pity at 80 guarantees at least one S-rank Arc. The featured probability is about 54% — much higher than the naive 25% the split would suggest. The reason is the early soft pity: Arc soft pity starts at pull 60, so within 80 pulls you frequently trigger a second S-rank, and the failsafe forces the featured Arc after a lost 25/75. Those two effects stack the featured chance far above the raw split. If you lost an earlier 25/75 and turn the guaranteed toggle on, the failsafe locks your next S-rank Arc, so 80 pulls becomes 100% featured.

Arc banner worst case — the full 160-pull ceiling

The strict worst case on the Arc banner starting from pity 0 with no active guarantee is 160 pulls (16,000 Annulith) — two full 80-pull hard-pity cycles, not one. Cycle one: hard pity at 80 delivers an S-rank Arc; if you lose the 25/75 (the 75% case), the failsafe banks a guarantee. Cycle two: the next full cycle's S-rank is forced to be featured. At a 100-pull budget the featured probability is only about 69%, not the 100% you might assume, precisely because a lost split can push the guaranteed Arc into that second cycle. This 160-pull Arc ceiling is the SAME as HSR Light Cone (160) and ZZZ W-Engine (160), so NTE's real gacha advantage is on the CHARACTER side — its no-50/50 character banner — not the weapon side.

Standard banner reroll path, 50 pulls, selector guarantee

Launch-week rerollers opening the Standard banner at pity 0 with 50 pulls (8,000 Annulith) hit the selector milestone at pull 50. With only 50 flat-rate pulls at 1.88% you never reach soft pity (which starts at 70), so the raw probability of any S-rank is about 61%. But the 50-pull selector token grants a free standard S-rank of your choice at pull 50, pushing the effective any-S-rank probability to 100%. This is why the Standard banner is the reroll-friendly option for new accounts — a guaranteed standard pick inside your first 50 pulls regardless of how the dice land.

Cross-game comparison — same 90-pull budget, four gacha titles

What does a 90-pull budget actually buy you on each major anime gacha character banner, starting fresh at pity 0 with any coin flip still active? The table makes the comparison concrete.
GameBannerBase rateSoft pityHard pityFeatured splitP(featured @ 90 pulls)
NTELimited Character1.88%7090No 50/50 (100% featured)100%
GenshinCharacter Event0.6%749050/50 + failsafe~59%
HSRCharacter Event0.6%759050/50 + failsafe~59%
ZZZAgent (character)0.6%759050/50 + failsafe~59%
NTE is the only title here that hits 100% featured probability inside a single 90-pull cycle. Every other game still rides a 50/50 at 90 pulls, so a fresh player needs the worst-case second cycle (180 pulls) to guarantee the featured unit. At 14,400 Annulith for a guaranteed featured S-rank, NTE's character banner is mathematically the cheapest character guarantee in the anime gacha market — consistent with Game8's beta impressions noting three S-ranks in roughly 110 pulls during testing. One honest note: Genshin's live game also runs Capturing Radiance, which quietly nudges a lost 50/50 in your favor and lifts its real-world featured rate above the ~59% our calculator shows — but even with that upside, none of the three reach NTE's flat 100%.

NTE pull-planning strategies

  • Read your verdict as a planning signal, not a promise. On the Limited Character banner, anything below 50% for a target character is a "save more" signal — the no-50/50 mechanic means your featured probability and your any-S-rank probability are the same number, so a low verdict is genuinely low. 80% and up is a confident pull.
  • Always push through soft pity. Stopping at pity 60 wastes the steepest part of the ramp. From pull 70 onward your per-pull odds leap from 1.88% to 19.59% in a single step, then keep climbing until 100% at pull 90. The last 20 pulls of a cycle account for the vast majority of expected S-rank probability — as the Prydwen gacha guide and the Icy Veins NTE breakdown both document. Budget for the full 90-pull cycle or do not start.
  • Pity carries over — use it. If you ended a previous limited character banner at 40/90, you start the next one at 40/90. A 50-pull budget on a 40-pity carryover guarantees the featured character; the same 50-pull budget on a fresh 0-pity start lands you around 61%. Time your commits so residual pity drops you into soft pity on the banner you actually want.
  • On the Arc banner, remember the 25/75 is inverted versus every other gacha. Only 25% of S-rank Arcs are the featured one — the opposite of Genshin Weapon's 75/25 favor. If you lose the first 25/75 roll, the failsafe guarantees the next S-rank Arc is featured, but a lost split can spill into a second cycle, so plan for 160 pulls (16,000 Annulith) as the true Arc worst case from pity 0 — not 80.
  • Arc banner pulls are x10-only. Tri-Key pulls come in batches of ten exclusively — no singles. Round your Annulith budget to the nearest 1,600 (one x10) when planning, and remember that one full Arc hard-pity cycle at 80 pulls is 12,800 Annulith before you account for a possible lost split.
  • Budget 14,400 Annulith as your character-banner baseline. That is 90 pulls, the strict worst case to guarantee any featured character on NTE — the no-50/50 feature Push Square's hands-on preview highlights as the game's defining gacha decision. Below that budget you are gambling on hitting the S-rank before hard pity; above it, you are overbudgeting relative to the game's actual ceiling.
  • The Standard banner is the reroll and bad-luck insurance option. After 50 pulls on standard you earn a selector for any standard S-rank, so a fresh account locks a pick inside its first 50 pulls. Never trade limited-banner currency for standard pulls — save standard pulls for Fabricated Dice tickets you accumulate passively.
  • Anything at or above 90% P(featured) is effectively safe. The remaining risk is deep tail variance — rare compounded soft-pity misses, most relevant on the Arc banner where a lost 25/75 can carry into a second cycle. At 100% the math guarantees the pull no matter what the RNG does, and NTE's no-50/50 character banner reaches that 100% far faster than Genshin or HSR at the same budget.

Frequently asked questions about NTE pity

Does NTE really have no 50/50?

Yes. On Neverness to Everness limited character banners, every S-rank you pull is guaranteed to be the featured character. There is no standard-pool loss condition and no failsafe toggle — the featured unit IS the S-rank by construction. Hotta Studio confirmed this at reveal, telling GamesRadar+ that "you will never lose another 50/50", and the guarantee is restated across every major guide including Prydwen and Icy Veins.

What is the base rate for S-rank characters in NTE?

1.88% per pull on limited character and standard banners — the overall effective probability disclosed directly by Hotta Studio on the reveal stream, as reported by GamesRadar+. Some community sources quote 0.99% as the "raw tile" probability on the Scarborough Fair board; 1.88% is the effective per-pull chance including the board's bonus tiles and is the number Hotta officially discloses.

When does soft pity start in NTE?

Pull 70 on the limited character and standard banners; pull 60 on the Arc weapon banner. At soft pity, the S-rank drop rate jumps tenfold — from 1.88% to roughly 19.59% on the character banner — and keeps climbing until hard pity. These values are documented by the Prydwen NTE gacha guide.

What is the hard pity in NTE?

90 pulls on limited character and standard banners; 80 pulls on the Arc weapon banner. Reaching hard pity guarantees an S-rank on the next pull, as confirmed by the BlueStacks NTE gacha guide. Because there is no 50/50 on the character banner, hitting hard pity guarantees the featured character directly.

How many pulls to guarantee a featured NTE character?

90 pulls (14,400 Annulith). Hard pity at 90 guarantees an S-rank, and because NTE has no 50/50, that S-rank is guaranteed to be the featured character. This is half the 180-pull worst case that Genshin Impact and Honkai: Star Rail impose on their character banners.

How does the Arc weapon banner pity work?

The Arc banner has a 1.2% base rate, soft pity at pull 60, and hard pity at pull 80. When an S-rank Arc drops, only 25% of the time is it the featured weapon — the 25/75 split is inverted versus other games. If you lose the 25/75, the failsafe guarantees the next S-rank Arc is featured. Because a lost split can carry into a second cycle, the worst case from pity 0 is 160 pulls (16,000 Annulith) — the same ceiling as HSR Light Cone and ZZZ W-Engine.

Does pity carry over between NTE banners?

Yes. Pity on limited character banners fully carries over between different limited character banners, and Arc banner pity carries over between Arc banners. The Standard banner keeps its own separate counter. There is no reset when a banner rotates — a detail the Icy Veins NTE gacha guide emphasizes as one of the system's biggest quality-of-life wins.

How much is 1 pull in NTE?

160 Annulith per pull, or 1 Dice ticket per pull. A 10-pull costs 1,600 Annulith. Solid Dice are used on the character banner, Tri-Keys on the Arc banner (x10-only), and Fabricated Dice on the standard banner. Dice tickets convert one-for-one to pulls on their respective banners.

Is NTE's pity better than Genshin or HSR?

For character banners, decisively yes. NTE's no-50/50 means 90 pulls guarantee the featured character, versus 180 pulls worst-case on Genshin and HSR. For weapon banners, NTE is middling: the Arc banner's 25/75 split is inverted versus Genshin Weapon's and HSR Light Cone's 75/25, and its 160-pull worst case from pity 0 ties HSR Light Cone and ZZZ W-Engine rather than beating them.

Is this NTE pity calculator free to use?

Yes. The calculator runs entirely in your browser, requires no login, and nothing you enter is sent to a server. Your pity counter, banner choice, and Annulith budget stay local — we do not track, store, or share any pull data.

How accurate are the NTE probabilities shown?

The math engine is a pure analytic dynamic program over (pity, guaranteed) states — no Monte Carlo simulation. Rates are based on Hotta Studio's developer disclosures (1.88% base rate via GamesRadar+, hard pity 90 confirmed by BlueStacks, Icy Veins, Prydwen, and the Game8 beta review). Because NTE is a newer game, launch-week values will be re-verified against the official in-game rate disclosure.


NTE gacha glossary

Annulith

The premium in-game currency in NTE. 160 Annulith equals 1 pull on the Scarborough Fair board.

Dice

Generic term for NTE's pull tickets. Three types exist: Solid Dice for the limited character banner, Tri-Key for the Arc weapon banner, and Fabricated Dice for the standard banner. Each dice equals one pull on its banner.

Solid Dice

The pull ticket used on the Limited Character Banner. Earned through events, login bonuses, and Annulith conversion.

Tri-Key

The pull ticket used on the Arc Weapon Banner. Comes only in batches of 10 — the Arc banner does not allow single pulls.

Fabricated Dice

The pull ticket used on the Standard Banner. After 50 pulls on standard, you earn a selector token for any standard S-rank.

Scarborough Fair

The interactive board that visualizes every NTE gacha pull. Your token rolls dice and moves across tiles — the tile you land on determines your pull result, wrapping the probability model in a board-game aesthetic.

Arc

NTE's term for a weapon. Pulled on the Arc banner with Tri-Keys. Most A-rank and some S-rank Arcs are also obtainable through gameplay rather than gacha.

Echo

NTE's term for a character's upgrade tier. Pulling duplicate copies of an S-rank character unlocks Echo levels (Echo 1 through Echo 6), analogous to Genshin constellations or HSR eidolons.

Pity

The counter of pulls since your last S-rank on a given banner type. Resets to 0 after any S-rank drop. Carries over between limited character banners and between Arc banners.

Soft pity

The steep rate ramp that starts at pull 70 on character/standard banners (pull 60 on Arc). Per-pull S-rank odds jump tenfold at soft pity and keep climbing until hard pity.

Hard pity

The pull at which an S-rank is 100% guaranteed: pull 90 on character/standard banners, pull 80 on Arc.

No 50/50

NTE's flagship gacha feature. On limited character banners, every S-rank pulled is guaranteed to be the featured character — there is no coin flip against the standard pool. Standard banners and the Arc weapon banner do not share this property.