Dyson Sphere Program Production Calculator
Plan any Dyson Sphere Program build to the ratio. Full graph solver with proliferator (增产剂) in extra-products or speedup mode, building and belt tiers, fractionation, byproduct routing, and total power — every number traceable to its formula.
Target
Target item
Electromagnetic Matrix
Science matrices
Components
Advanced components
Chemicals & fuels
Dyson & structural parts
Buildings
No item matches your search.
Pick the recipe path when the game offers more than one.
Advanced — Proliferator (增产剂)
Spray inputs to boost every craft: more products (增产) or faster crafting (加速). Both cost extra power.
Select a proliferator tier to choose a mode.
Advanced — Buildings & belts
Assembler, smelter, chemical plant, belt tier, and Veins Utilization research.
Production plan · 0.10.29.21950
9
3
3 needed · 3 built (100% used)
5.04 MW
Proliferator ·
Enter a target rate above 0 to see the plan.
Raw resources are mined, not crafted — there is nothing to plan. Pick the nearest craftable item instead.
Try a different recipe variant.
Proliferator trade-off
Same 60/min Electromagnetic Matrix under three proliferator choices. Both boost modes add the same power.
No proliferator
Buildings
9
Power
5.04 MW
Mk.III · Extra products
Buildings
8
Power
11.7 MW
Proliferator/min
5.06
Mk.III · Speedup
Buildings
7
Power
10.5 MW
Proliferator/min
8
Raw resources (2)
| Item | Rate |
|---|---|
| Iron Ore | 120/min |
| Copper Ore | 60/min |
Belts required
Every link fits on a single belt.
Belts required
| Item | Belts required |
|---|---|
Power per item/min
84 kW
Byproducts
| Item | Rate |
|---|---|
Proliferator consumption
| Proliferator | Rate |
|---|---|
Production graph
The chain runs 6 steps across 3 layers to produce Electromagnetic Matrix.
Shared intermediates merge into one node with multiple inputs.
Production steps (6)
| Step | Buildings | Power |
|---|---|---|
| 60/min · Matrix Lab | ×3 | 1.44 MW |
| 60/min · Assembling Machine Mk.III | ×1 | 1.08 MW |
| 60/min · Arc Smelter | ×2 | 720 kW |
| 60/min · Assembling Machine Mk.III | ×1 | 1.08 MW |
| 60/min · Arc Smelter | ×1 | 360 kW |
| 60/min · Arc Smelter | ×1 | 360 kW |
Overrides for the selected step
Piler-stacked hydrogen multiplies fractionation throughput.
// FORMULA TRACE
Electromagnetic Matrix · 60/min · ×3 Matrix Lab Magnetic Coil · 60/min · ×1 Assembling Machine Mk.III Magnet · 60/min · ×2 Arc Smelter Circuit Board · 60/min · ×1 Assembling Machine Mk.III Iron Ingot · 60/min · ×1 Arc Smelter Copper Ingot · 60/min · ×1 Arc Smelter
Essential ratios for Electromagnetic Matrix
| Step | Rate | Buildings |
|---|---|---|
| Electromagnetic Matrix | 60/min | ×3 Matrix Lab |
| Magnetic Coil | 60/min | ×1 Assembling Machine Mk.III |
| Magnet | 60/min | ×2 Arc Smelter |
| Circuit Board | 60/min | ×1 Assembling Machine Mk.III |
| Iron Ingot | 60/min | ×1 Arc Smelter |
| Copper Ingot | 60/min | ×1 Arc Smelter |
Copy this to your guild — it updates with your settings.
Data: Dyson Sphere Program 0.10.29.21950 via factoriolab · independent tool, not affiliated with Youthcat Studio or Gamera Games.
Dyson Sphere Program production calculator. Buildings, power, raw ore and the proliferator tradeoff for any recipe.
What is a Dyson Sphere Program production calculator?
How to use the Dyson Sphere Program calculator
The production math, and what the proliferator does to it
DSP ratio and throughput cheat-sheet
| Step (default building) | One building makes | Notes |
|---|---|---|
| Electromagnetic Matrix — Matrix Lab | 20 / min | 3 labs = 60/min; recipe is 1 magnetic coil + 1 circuit board in 3 s |
| Magnetic Coil — Assembling Machine Mk.III | 180 / min | 1 copper ingot + 2 magnet → 2 coil in 1 s; 225/min with Mk.III extra-products |
| Deuterium — Miniature Particle Collider | 120 / min | 10 hydrogen → 5 deuterium in 2.5 s; extra-products blocked |
| Deuterium — Fractionator | 3.6 / 7.2 / 18 per min | Per fractionator on a full Mk.I / Mk.II / Mk.III hydrogen belt |
| Conveyor Belt Mk.I / II / III | 360 / 720 / 1800 per min | Single lane; the calc counts belts per step at your chosen tier |
| Proliferator Mk.I / II / III | extra +12.5 / +20 / +25% output | Speedup mode: ×1.25 / ×1.50 / ×2.00 rate; both cost +30 / +70 / +150% power |
Worked plans, straight from the solver
60 Electromagnetic Matrix per minute — the default plan
Proliferator on that same line: none vs extra-products vs speedup
60 Deuterium per minute — Fractionation vs Particle Collider
30 Processor per minute — a mid-depth chain
60 Universe Matrix per minute — the endgame wall
Proliferator and ratio tips that save real resources
- Extra-products compounds down long chains; speedup does not. On a short line the two are close, but on a deep tree the 80%-inputs-per-stage discount multiplies: Universe Matrix falls from 458 buildings with no spray to 177 with Mk.III extra-products, while speedup pushes it to 236. Reserve extra-products for the expensive top of the tree and the science cubes.
- Both proliferator modes pay the same power tax: +30% / +70% / +150% working power for Mk.I / II / III. Extra-products spends that power to lower raw-ore demand; speedup spends it to shrink the building count. Decide which one you are actually short on — ore or space — and pick the mode to match.
- Prefer fractionation over the Particle Collider for deuterium until you have power to burn. For 60 deuterium/min, fractionation uses 120 crude-oil/min and 6.72 MW versus the collider's 240 crude-oil/min and 19.68 MW — half the oil, roughly a third of the power. Switch the deuterium step's recipe in the row drawer to compare the two on your own target.
- Fractionator output scales with belt tier, not with the assembler slider. Each fractionator makes about 3.6, 7.2 or 18 deuterium per minute on a full Mk.I, Mk.II or Mk.III hydrogen belt. Feed it stacked (piled) hydrogen on Mk.III belts to reach the top of that range, and loop the leftover hydrogen back so it keeps passing through.
- Extra-products is blocked on some recipes — deuterium (both collider and fractionation) and other no-bonus recipes — and the calculator grays the mode out and falls back to no spray rather than inventing a number. If a step you expected to shrink did not, check whether it accepts extra-products at all.
- Round up, never down. A fractional 8.3 assemblers means you build 9; 8 machines would try to run above 100% load, starve the next belt, and drag the whole chain below target. The fraction is shown so you can read utilization — 8.3 rounded to 9 is 92% utilization, which is a healthy build.
- Mix modes per step for the best of both. The community rule is speedup on cheap low-tier smelting where space is tight and extra-products barely helps, extra-products on the costly high-tier steps. Set the global default, then override individual rows so a single plan runs both strategies where each pays off.
- Expand "show the math" before you commit a ratio to a blueprint. It prints the recipe time, building speed, the proliferator multiplier and the final division for that step, so you can confirm why the count is what it is — and catch the moment a proliferator mode is silently doing nothing on a blocked recipe.
Dyson Sphere Program calculator — frequently asked questions
Is this Dyson Sphere Program calculator free?
Should I use proliferator extra-products or speedup?
Is deuterium fractionation better than the particle collider?
How many Matrix Labs do I need for 60 Electromagnetic Matrix per minute?
Does this calculator plan the Dyson sphere itself?
Why does it show a fractional number of buildings like 8.3?
Does extra-products mode increase input consumption?
Which recipes can't use extra-products?
Can I plan in items per second instead of per minute?
How accurate are the numbers?
What does the total power figure include, and how do I use it?
Glossary of Dyson Sphere Program production terms
Proliferator (增产剂)
A spray that coats items to boost the recipes they feed. It runs in one of two mutually exclusive modes — extra-products or production speedup — and always adds a working-power penalty of +30%, +70% or +150% for Mk.I, Mk.II and Mk.III.
Extra Products (增产)
Proliferator mode that raises output per craft by +12.5%, +20% or +25% (Mk.I/II/III) with inputs unchanged. Because it makes more product from the same ore, it lowers raw-resource demand at every earlier step and compounds down long chains.
Production Speedup (加速)
Proliferator mode that multiplies craft rate by 1.25, 1.50 or 2.00 (Mk.I/II/III). It consumes inputs proportionally faster, so raw draw is unchanged; the payoff is fewer buildings for the same output.
Assembler / Assembling Machine (制造台)
The general crafting building. Tiers Mk.I, Mk.II and Mk.III run at base speeds 0.75, 1.0 and 1.5; the calculator defaults to Mk.III. Faster tiers make more per building, so fewer are needed for a target rate.
Matrix Lab (矩阵研究站)
The building that crafts every science matrix (and also runs research). At base speed 1.0 it makes 20 Electromagnetic Matrix per minute, so three labs cover 60/min. Labs can be stacked vertically in-game.
Science Matrix (科学矩阵)
The research cubes — Electromagnetic (blue), Energy (red), Structure (yellow), Information (purple), Gravity (green) and Universe (white) — each built from the previous tiers. Universe Matrix combines all five plus Antimatter.
Fractionator (分馏塔)
A building that skims deuterium from a passing hydrogen belt at roughly a 1% base chance per pass. Output depends on belt tier — about 3.6, 7.2 or 18 deuterium per minute on a full Mk.I, Mk.II or Mk.III belt — and it uses far less power than the collider.
Miniature Particle Collider (微型粒子对撞机)
A high-power building that crafts deuterium from hydrogen (10 hydrogen to 5 deuterium in 2.5 s) and is also used for Strange Matter and antimatter. It makes 120 deuterium/min per building but draws heavy power; extra-products is blocked on its deuterium recipe.
Deuterium (重氢)
A heavy-hydrogen fuel used for Strange Matter, Deuteron Fuel Rods and antimatter. It can be produced two ways — Fractionator or Particle Collider — and choosing between them is one of the calculator's headline comparisons.
Conveyor Belt (传送带)
The logistics link between steps. Single-lane throughput is 360, 720 and 1800 items per minute for Mk.I, Mk.II and Mk.III. The calculator counts how many belts each step needs at your chosen tier, and belt tier also sets the Fractionator's deuterium rate.
Veins Utilization
A repeatable research that lowers the ore consumed per mining operation. Entered as a percentage, it reduces the raw-resource feed rates in the plan, letting you model a save file whose mining is already upgraded.
Utilization
The fractional building count divided by the rounded-up integer count. An 8.3 fractional rounded to 9 buildings is 92% utilization, meaning the machines run 92% of the time. Very low utilization is a hint to drop a building tier.
Sources & References
- DSP Wiki — the community reference for the recipe graph this planner solves: craft times, input and output counts, which building runs which recipe and at what speed multiplier, belt throughput per tier, and the proliferator numbers (extra products versus production speedup, and the fact that extra products only apply to recipes that allow them).
- Dyson Sphere Program on Steam (Youthcat Studio / Gamera Games) — the patch-notes feed used to date the dataset. The game is in Early Access and recipes have been retuned across updates, so the numbers here carry a version stamp instead of being presented as permanent.
- Dyson Sphere Program on Wikipedia — development and release history, and the studio behind it. Background rather than a numeric source.