Stardew Valley Crop Profit Calculator
Find the most profitable Stardew Valley crop. Computes gold per day and total seasonal profit for each crop given your season, days left, farming level, fertilizer, professions and processing route — ranked best to worst.
Gold per day and seasonal profit for every crop.
day
0–10. Higher levels raise crop quality. We use the expected (average) quality across a season, not best case.
One fertilizer per tile. Quality fertilizers raise quality; Speed-Gro types cut growth time. You cannot use both at once.
Keg and Preserves Jar turn crops into higher-value goods. “Best per crop” picks the most profitable option for each crop automatically.
sold as Raw
| Sold as | |||||
|---|---|---|---|---|---|
| Starfruit Oasis | 44.6 g | 1,160 g | 2 | 13d | Raw |
| Red Cabbage Y2+ | 26.6 g | 719 g | 3 | 9d | Raw |
| Ancient Fruit rare | 25.7 g | 719 g | 1 | 28d | Raw |
| Blueberry | 25.1 g | 704 g | 4 | 13d | Raw |
| Melon | 20.6 g | 493 g | 2 | 12d | Raw |
| Hops | 18.9 g | 528 g | 18 | 11d | Raw |
| Hot Pepper | 13.5 g | 378 g | 8 | 5d | Raw |
| Radish | 12.9 g | 310 g | 4 | 6d | Raw |
| Tomato | 12.2 g | 342 g | 5 | 11d | Raw |
| Poppy | 11.8 g | 332 g | 4 | 7d | Raw |
| Summer Spangle | 8.5 g | 203 g | 3 | 8d | Raw |
| Wheat | 5.7 g | 159 g | 7 | 4d | Raw |
| Corn | 4 g | 111 g | 4 | 14d | Raw |
| Sunflower | -11.9 g | -286 g | 3 | 8d | Raw |
| Coffee Bean | -61.3 g | -1,716 g | 10 | 10d | Raw |
Best crops by season (quick reference)
Top crops by gold/day at Farming 10, no fertilizer, Tiller + Artisan on, Best route, Pierre seeds, planted on day 1. Run the calculator above with your own setup to fine-tune.Spring
- Strawberry (Wine)104.4 g/day
- Ancient Fruit (Wine)82.5 g/day
- Rhubarb (Wine)63.4 g/day
Summer
- Hops (Pale Ale)267.9 g/day
- Starfruit (Wine)211.5 g/day
- Blueberry (Wine)87.1 g/day
Fall
- Sweet Gem Berry (Raw)121.7 g/day
- Cranberries (Wine)103.9 g/day
- Ancient Fruit (Wine)82.5 g/day
Greenhouse / year-round
- Hops (Pale Ale)267.9 g/day
- Starfruit (Wine)211.5 g/day
- Sweet Gem Berry (Raw)121.7 g/day
Stardew Valley crop data (1.6)
Base sell price (normal quality), Pierre seed price, growth and regrowth days, expected yield, and what each crop brews into. Prices are per unit.| Crop | Season | Seed (Pierre) | Base sell | Grow (days) | Regrow (days) | Yield | Brews to |
|---|---|---|---|---|---|---|---|
| Parsnip | Spring | 20 | 35 | 4 | — | 1 | Juice |
| Green Bean | Spring | 60 | 40 | 10 | 3 | 1 | Juice |
| Cauliflower | Spring | 80 | 175 | 12 | — | 1 | Juice |
| Potato | Spring | 50 | 80 | 6 | — | 1.25 | Juice |
| Kale | Spring | 70 | 110 | 6 | — | 1 | Juice |
| Garlic | Spring | 40 | 60 | 4 | — | 1 | Juice |
| Rhubarb | Spring | 100 | 220 | 13 | — | 1 | Wine |
| Strawberry | Spring | 100 | 120 | 8 | 4 | 1 | Wine |
| Tulip | Spring | 20 | 30 | 6 | — | 1 | Raw only |
| Blue Jazz | Spring | 30 | 50 | 7 | — | 1 | Raw only |
| Coffee Bean | Spring / Summer | 2,500 | 15 | 10 | 2 | 4 | Raw only |
| Blueberry | Summer | 80 | 50 | 13 | 4 | 3 | Wine |
| Melon | Summer | 80 | 250 | 12 | — | 1 | Wine |
| Hops | Summer | 60 | 25 | 11 | 1 | 1 | Pale Ale |
| Hot Pepper | Summer | 40 | 40 | 5 | 3 | 1 | Wine |
| Tomato | Summer | 50 | 60 | 11 | 4 | 1 | Wine |
| Radish | Summer | 40 | 90 | 6 | — | 1 | Juice |
| Red Cabbage | Summer | 100 | 260 | 9 | — | 1 | Juice |
| Starfruit | Summer | 400 | 750 | 13 | — | 1 | Wine |
| Poppy | Summer | 100 | 140 | 7 | — | 1 | Raw only |
| Summer Spangle | Summer | 50 | 90 | 8 | — | 1 | Raw only |
| Sunflower | Summer / Fall | 200 | 80 | 8 | — | 1 | Raw only |
| Wheat | Summer / Fall | 10 | 25 | 4 | — | 1 | Raw only |
| Corn | Summer / Fall | 150 | 50 | 14 | 4 | 1 | Juice |
| Amaranth | Fall | 70 | 150 | 7 | — | 1 | Juice |
| Grape | Fall | 60 | 80 | 10 | 3 | 1 | Wine |
| Yam | Fall | 60 | 160 | 10 | — | 1 | Juice |
| Beet | Fall | 20 | 100 | 6 | — | 1 | Juice |
| Eggplant | Fall | 20 | 60 | 5 | 5 | 1 | Juice |
| Bok Choy | Fall | 50 | 80 | 4 | — | 1 | Juice |
| Artichoke | Fall | 30 | 160 | 8 | — | 1 | Juice |
| Cranberries | Fall | 240 | 75 | 7 | 5 | 2 | Wine |
| Pumpkin | Fall | 100 | 320 | 13 | — | 1 | Juice |
| Fairy Rose | Fall | 200 | 290 | 12 | — | 1 | Raw only |
| Sweet Gem Berry | Fall | 1,000 | 3,000 | 24 | — | 1 | Raw only |
| Ancient Fruit | Spr / Sum / Fall | — | 550 | 28 | 7 | 1 | Wine |
Stardew Valley crop profit calculator. Gold per day, total seasonal profit, ranked by earnings.
What is a Stardew Valley crop profit calculator?
How to calculate Stardew Valley crop profit (with the manual steps)
Gold per day — the full formula
- = Gold per day (g/day); the table sorts on this descending by default.
- = Number of harvests this season.
- = Expected yield per harvest (Blueberry 3, Cranberries 2, Potato 1.25, most crops 1).
- = Price per unit sold. Raw = base price × quality multiplier × (Tiller 1.1); processed goods use the multipliers below, then × (Artisan 1.4).
- = Total seed cost. Regrowing crops buy 1 seed for the season; non-regrowing crops buy 1 per harvest.
- = Fertilizer cost (one-time per tile; off by default, since most players craft their own fertilizer).
- = Days the tile is occupied. Regrowing crops = the whole days-left window; non-regrowing crops = harvests × growth days.
Worked examples with the full math
Summer Blueberry, sold raw — where gold/day comes from
Summer Hops → Pale Ale: the gold/day leader on paper
Summer Starfruit Wine: the high-ticket mid-game pick
Greenhouse Ancient Fruit Wine: the low-maintenance late-game stream
Wine or jam? Pickles or juice? — a comparison table
| Crop | Base | Wine / Juice | Jam / Pickles | Best |
|---|---|---|---|---|
| Blueberry (fruit) | 50 | 150 (wine) | 150 (jam) | wine (tie, wine wins) |
| Strawberry (fruit) | 120 | 360 (wine) | 290 (jam) | wine |
| Starfruit (fruit) | 750 | 2,250 (wine) | 1,550 (jam) | wine |
| Parsnip (vegetable) | 35 | 79 (juice) | 120 (pickles) | pickles |
| Pumpkin (vegetable) | 320 | 720 (juice) | 690 (pickles) | juice |
Crop-profit tips every Stardew Valley farmer should know
- Look at gold per day, not the sticker price. A Sweet Gem Berry sells for 3,000g, but it grows for 24 days, never regrows, and the seed is expensive, so it works out to roughly 122 g/day at Farming 10; a Blueberry sells for just 50g, yet regrows every 4 days yielding 3 each time for steady season-long income. Ranking by gold/day is the only fair comparison.
- Processed goods ignore star quality. A Gold-star Ancient Fruit sells raw for 825, but its wine is always 550 × 3 = 1,650 — the star rating is wasted in a Keg. So if a crop is destined for wine, do not spend Deluxe fertilizer trying to push its quality; save the Deluxe fertilizer for high-value crops you will sell raw.
- Wine usually beats jam on unit value. Wine is base × 3 and Juice is base × 2.25; Jam and Pickles are "base × 2 + 50". So jam only out-values wine when the base price is below 50g (e.g. Parsnip, where 35×2+50 = 120 > 35×3 = 105). At exactly 50g, like Blueberry, wine and jam tie at 150 and the tool's "Best per crop" resolves the tie to wine; above 50g, pricey fruit (Strawberry, Starfruit, Ancient Fruit) is always better as wine. The tool compares unit value, not processing speed, so pick "Best per crop" and let it judge each crop for you.
- Plant regrowing crops as early as possible. Blueberry, Hops, Strawberry, Cranberries, Grape, Tomato and Ancient Fruit buy seed only once per season, so the earlier you plant, the more regrowth harvests you get. The same Blueberry gives 4 harvests planted on day 1 but only 1–2 if planted on day 10 — a big gold/day gap. The tool's "current day" input is exactly for working this out.
- Ancient Fruit is the low-maintenance Greenhouse king, but Hops Pale Ale earns more on paper. Under the assumption that you have enough Kegs to process every harvest, the tool ranks Hops Pale Ale first in Summer and the Greenhouse. If you do not have a wall of Kegs and do not want to harvest daily, Ancient Fruit is the best balance of income and effort — matching the community consensus.
- Some crops cannot be grown in Year 1. Red Cabbage, Garlic and Artichoke need Year-2 seeds; Starfruit, Rhubarb and Beet require unlocking the Desert Oasis; Ancient Fruit needs a Rare/Ancient Seed. The tool flags these with "Y2+", "Oasis" and "rare" badges, so Year-1 players can simply pick the unbadged rows.
- Fertilizer cost is off by default. Most players make Basic fertilizer from tree sap and compost their own Quality fertilizer for almost nothing, so "Subtract fertilizer cost" is off by default. If you actually buy fertilizer, turn the toggle on and the tool deducts the one-time per-tile price from profit.
- A result looks off? Tap the row for the breakdown. Harvest count, quality multiplier, price per unit and seed cost are all listed, so you can see which step differs from your expectation. The tool assumes you have enough Kegs and Jars to process every harvest and that all seeds are bought; it does not model giant crops, the Seed Maker, or a Keg-count limit — those turn the closed-form formula into a day-by-day simulation, which is outside its scope.
Stardew Valley crop calculator — frequently asked questions
Is this Stardew Valley crop calculator free?
Yes — free, with no account or login. Everything is computed locally in your browser, so the season, day and other inputs you choose never get uploaded to any server.
What is the most profitable crop in Stardew Valley?
Under the assumption that you have enough Kegs to process every harvest, by gold per day the top crop in Summer and the Greenhouse is Hops made into Pale Ale; mid-game it is Starfruit Wine, and late-game Ancient Fruit Wine is the lowest-effort. For raw selling, Sweet Gem Berry tops Fall at roughly 122 g/day. The exact answer depends on your professions, fertilizer and days left, so run the calculator above with your own setup.
Why does Hops Pale Ale rank above Ancient Fruit?
Because the tool assumes you have enough Kegs to process every harvest. Hops grows in 11 days then regrows daily, so one tile yields 18 harvests in a summer, and each Pale Ale is a flat 300g, which does top gold per day. But Hops needs a daily harvest and a huge number of Kegs; Ancient Fruit barely needs tending, which is why late-game players favor it. The tool computes both so you can compare.
How much does Ancient Fruit Wine sell for — is it base × 3 + 500?
No. In the current 1.6.x game, Wine = the fruit's base price × 3, with no "+ 500" term. Ancient Fruit's base price is 550, so Wine = 550 × 3 = 1,650g; with the Artisan profession it becomes 1,650 × 1.4 = 2,310g. The "× 3 + 500" formula seen in some old guides is outdated or simply wrong.
Does a crop's star quality (Gold, Iridium) make its wine sell for more?
No. Processed goods are always priced from the base (normal) value: a Gold-star Ancient Fruit sells raw for 825, but its wine is still 550 × 3 = 1,650, not 825 × 3. Star quality only affects the raw sale price, never Keg or Preserves Jar products. (Aging finished wine in a Cask is a separate mechanic, and that is out of this calculator's scope.)
Summer Blueberry or Hops — which earns more?
Selling raw, Blueberry is the steadier pick (regrows every 4 days, 3 berries each, about 25 g/day). But for gold per day after processing, Hops Pale Ale wins (regrows daily, 18 bottles a summer at 300g each) — provided you have enough Kegs. Without Kegs, Blueberry, and Blueberry jam in particular, is the safe call.
Keg or Preserves Jar — which should I use?
It depends on the crop's unit value. Wine = base × 3; Jam = base × 2 + 50. Jam only out-values wine when the base price is below 50g (so a cheap fruit like Hot Pepper wins as jam); at exactly 50g, like Blueberry, they tie at 150 and the tool picks wine; pricier fruit is always better as wine. For vegetables, pickles (base × 2 + 50) beat juice (base × 2.25) below 200g base. Pick "Best per crop" and the tool decides each crop on unit value for you — something most calculators leave to a separate guide.
Are the same crops available in Year 1 as in later years?
No. Red Cabbage, Garlic and Artichoke need Year-2 seeds; Starfruit, Rhubarb and Beet require unlocking the Desert Oasis; Ancient Fruit needs a Rare/Ancient Seed. The calculator marks these with "Y2+", "Oasis" and "rare" badges, so a Year-1 player can just choose the unbadged crops.
What is the most profitable Greenhouse crop?
The Greenhouse has no season limit, so regrowing crops produce year-round. By gold per day the leader is Hops Pale Ale (needs many Kegs), while the highest-value, lowest-effort option is Ancient Fruit Wine — plant once, harvest all year, no withering. The tool computes the Greenhouse over a 28-day window so its gold/day compares directly with normal seasons.
How accurate is this calculator and which version is it for?
Accurate. Each crop's base sell price, seed price, growth/regrow days and yield come from the Stardew Valley Wiki (1.6.x, version 1.6.15), and the quality formula and Keg/Preserves Jar multipliers follow the official mechanics, cross-checked against thorinair's Stardew Profits and StardewPriceDB gold/day figures.
Does the calculator model giant crops and the Seed Maker?
No. The tool assumes you have enough Kegs and Jars to process every harvest and that all seeds are bought; it does not model giant crops (Cauliflower / Melon / Pumpkin going giant), the Seed Maker recovery loop, or a Keg-count limit. Those mechanics would turn the closed-form formula into a day-by-day simulation, which is outside its scope.
Does it work on my phone?
Yes. The inputs stack vertically on narrow screens and the ranked crop table collapses into one card per crop, with gold/day as the big number on each card — no side-to-side scrolling. Many crop calculators are desktop-only; this one runs the full ranking on a phone too.
Why does a crop show negative profit?
Because the seed costs more than the harvest returns. Coffee Bean is the classic case: its seed is 2,500g, but a summer tile yields about 10 harvests × 4 beans at roughly 20g each ≈ 784g raw — so profit is around −1,716g, shown in red and sunk to the bottom. (If a crop simply has no time to mature it buys no seed, so it shows 0 profit and "—" gold/day, not a negative.) Listing the genuine losers honestly is how the tool tells you "do not plant this right now".
Stardew Valley crop-profit glossary
Gold per day (g/day)
Total seasonal profit ÷ the days a crop's tile is occupied — the calculator's main ranking metric. It puts "expensive but slow" crops and "cheap but fast, high-yield" crops on the same scale; a high sticker price does not guarantee high gold per day.
Regrowing crop
A crop that, once mature, does not need replanting and produces again every few days — Blueberry (4), Hops (1), Cranberries (5), Grape, Tomato, Ancient Fruit (7). You buy seed only once per season, so planting earlier yields more harvests.
Expected quality multiplier
The average sell multiplier (Normal 1.0, Silver 1.25, Gold 1.5, Iridium 2.0) weighted by each quality's probability across a season. The tool uses expected value rather than best case because variance averages out over dozens of harvests.
Keg (wine / juice / pale ale)
A machine that turns crops into higher-value goods: Fruit → Wine (base × 3, 7 days), Vegetable → Juice (× 2.25, 4 days), Hops → Pale Ale (flat 300, about 1.75 days). Processed goods are valued from the base (normal) price.
Preserves Jar (jam / pickles)
The other processing machine: Fruit → Jam, Vegetable → Pickles, both worth "base × 2 + 50" and done in 3 days. It beats the Keg for low-value crops because it is fast and has a fixed floor price.
Tiller / Artisan / Agriculturist
The three farming professions. Tiller (level 5): +10% on raw crops sold. Artisan (level 10): +40% on wine, jam and other artisan goods. Agriculturist (level 10): crops grow 10% faster. In-game, Artisan and Agriculturist are mutually exclusive.
Pierre / JojaMart
The two seed shops. Pierre's General Store is the default source; without a membership, JojaMart sells some seeds for more. The tool uses Pierre prices by default and can switch to Joja in the advanced options.
Greenhouse
An indoor plot with no season limit, where regrowing crops produce year-round and nothing withers at season change. The tool computes it over a 28-day window so its gold/day compares directly with a normal season.
Days occupied
The denominator of the formula. A regrowing crop holds its tile for the whole days-left window, so its occupied days = days left; a non-regrowing crop's occupied days = harvests × growth days. It defines the "day" in gold per day.
Sources & References
- Stardew Valley Wiki — Farming: the canonical crop-quality formula (gold chance = 0.2·(L/10) + 0.2·F·((L+2)/12) + 0.01), silver/iridium chances, the Silver 1.25× / Gold 1.5× / Iridium 2× sell multipliers, and the Tiller (+10% raw), Artisan (+40% artisan goods) and Agriculturist (−10% growth) professions.
- Stardew Valley Wiki — Crops: per-crop base sell price (normal quality), growth and regrowth days, expected yield and seasonal availability for the full 1.6.x crop list used in this calculator's dataset.
- Stardew Valley Wiki — Keg: confirms Wine = 3× the fruit's base price, Juice = 2.25× the vegetable's base price, and Pale Ale = a flat 300g from Hops, plus each product's fermentation time.
- Stardew Valley Wiki — Preserves Jar: confirms the Jam/Jelly and Pickles value formula (2 × base price + 50), used for the Jar processing route.
- thorinair, “Stardew Profits” (open-source, MIT): the reference gold/day data model this calculator mirrors — season, days remaining, regrowth, quality, fertilizer, professions and keg/jar processing without machine-throughput limiting.
- StardewPriceDB — Most Profitable Crops (1.6.15): an independent gold-per-day chart and keg-vs-jar comparison used to cross-check this calculator's rankings against a third-party source.
Content verified by the Smart Calculators Team